Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9056429" data-attributes="member: 87792"><p>Well, the rogue got a glow-up. And actually look fun in combat, with Advantage basically being an assumed property unless you mess up. (I count a handful of builds: Shortsword/Scimitar, Shortbow + Rapier (what happened to the hand crossbow?), or with Dual Wielder twin daggers or rapier and scimitar (or possibly rapier and dagger). Surprised they nerfed the Gloom Stalker so badly. Cunning strikes almost brings back the 4e rogue - or at least the thief.</p><p></p><p>Druid's a huge improvement over 2014. The "overcoat of temp hp" is still around - but the moon druid is a whole lot less oppressive. At level 2 they can't do Broken Moon Druid Stuff because they're just a normal druid, and at levels 3-4 the brown bear and dire wolf only give 15-20 temp hp rather than 35ish. Still obnoxious but no longer a broken piece of junk that should never have seen print. Sea Druid - excellent.</p><p></p><p>Cleric: Divine Order is a whole lot less interesting, but first level makes sense. </p><p></p><p>Bard - I need more playtesting with this forked bard. It feels like a simple, generic, and not terribly good solution to say "any one list until L10 then all three". College of Dance is a good concept that looks decently executed.</p><p></p><p>Monk - looks like an improvement. I think maces are going to get popular for monks; Sap is good. Four Elements looks both fun and above all functional - which the old one wasn't. Uncertain about Shadow as it's removed two of the big things (Pass Without Trace and Silence) but probably for the best. And the soggy middle has been hardened a little; level 7 gives you extra offence and level 13 gives you something good as well. They still have the Martial problem of getting less with the feat levels than casters do (i.e. no new spells).</p><p></p><p>Paladin: Ehh. This is polishing and niche protection from the cleric (which they needed). I'm concerned about the sheer resilience of Lay On Hands as a bonus action.</p><p></p><p>Ranger: Yes, Hunter's Mark needed the concentration return if it was going to work with Nick. And a bit of fluffy ribbon abilities are good. Not sure gloom stalker needed such a nerf. Or hunter needed to follow the principle "At higher levels pick an ability that wasn't good enough at lower levels"</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9056429, member: 87792"] Well, the rogue got a glow-up. And actually look fun in combat, with Advantage basically being an assumed property unless you mess up. (I count a handful of builds: Shortsword/Scimitar, Shortbow + Rapier (what happened to the hand crossbow?), or with Dual Wielder twin daggers or rapier and scimitar (or possibly rapier and dagger). Surprised they nerfed the Gloom Stalker so badly. Cunning strikes almost brings back the 4e rogue - or at least the thief. Druid's a huge improvement over 2014. The "overcoat of temp hp" is still around - but the moon druid is a whole lot less oppressive. At level 2 they can't do Broken Moon Druid Stuff because they're just a normal druid, and at levels 3-4 the brown bear and dire wolf only give 15-20 temp hp rather than 35ish. Still obnoxious but no longer a broken piece of junk that should never have seen print. Sea Druid - excellent. Cleric: Divine Order is a whole lot less interesting, but first level makes sense. Bard - I need more playtesting with this forked bard. It feels like a simple, generic, and not terribly good solution to say "any one list until L10 then all three". College of Dance is a good concept that looks decently executed. Monk - looks like an improvement. I think maces are going to get popular for monks; Sap is good. Four Elements looks both fun and above all functional - which the old one wasn't. Uncertain about Shadow as it's removed two of the big things (Pass Without Trace and Silence) but probably for the best. And the soggy middle has been hardened a little; level 7 gives you extra offence and level 13 gives you something good as well. They still have the Martial problem of getting less with the feat levels than casters do (i.e. no new spells). Paladin: Ehh. This is polishing and niche protection from the cleric (which they needed). I'm concerned about the sheer resilience of Lay On Hands as a bonus action. Ranger: Yes, Hunter's Mark needed the concentration return if it was going to work with Nick. And a bit of fluffy ribbon abilities are good. Not sure gloom stalker needed such a nerf. Or hunter needed to follow the principle "At higher levels pick an ability that wasn't good enough at lower levels" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
Top