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<blockquote data-quote="Shardstone" data-source="post: 9058367" data-attributes="member: 6807784"><p>I agree. Against consensus, I believe that D&D's biggest enemy is the fanbase, not WotC themselves. The fanbase is comfortable with the game as it is, and because we live in an entertainment culture that is absolutely flush with content, people don't have the desire to completely reimagine something they already go to for good times. They want some improvements here and there, especially after 10 years, but they don't want to do something else entirely.</p><p></p><p>In 2023, D&D, not all TTRPGS, but D&D is what a lot of people want to do. And they want to do it like it is in 5E, because that's the way it was done when the advertising finally worked on them. And they want 5E to get better overtime, to find new ways to have fun with it, but they don't want to advance it super far into a new edition. In surveys, they might like a lot of changes, but if the changes require a lot of effort, and they're already happy with the way things are, then we just go with what's comfortable. The people will be happy with it. They were only half-interestedly asking for something new in the first place.</p><p></p><p>Third party and indie games and homebrew content are where the innovation happens for TTRPGs. If you're a fan of D&D and you want fun new mechanics, there's near 100 very high-quality splat books and setting guides and monster books and character books out there in the greater D&D ecosystem with reviews and high production values. It's time for the D&D community to finally fully embrace the art scene that's been blossoming at the fringes and stop relying on WotC, who are dedicated to exploring the current D&D framework.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9058367, member: 6807784"] I agree. Against consensus, I believe that D&D's biggest enemy is the fanbase, not WotC themselves. The fanbase is comfortable with the game as it is, and because we live in an entertainment culture that is absolutely flush with content, people don't have the desire to completely reimagine something they already go to for good times. They want some improvements here and there, especially after 10 years, but they don't want to do something else entirely. In 2023, D&D, not all TTRPGS, but D&D is what a lot of people want to do. And they want to do it like it is in 5E, because that's the way it was done when the advertising finally worked on them. And they want 5E to get better overtime, to find new ways to have fun with it, but they don't want to advance it super far into a new edition. In surveys, they might like a lot of changes, but if the changes require a lot of effort, and they're already happy with the way things are, then we just go with what's comfortable. The people will be happy with it. They were only half-interestedly asking for something new in the first place. Third party and indie games and homebrew content are where the innovation happens for TTRPGs. If you're a fan of D&D and you want fun new mechanics, there's near 100 very high-quality splat books and setting guides and monster books and character books out there in the greater D&D ecosystem with reviews and high production values. It's time for the D&D community to finally fully embrace the art scene that's been blossoming at the fringes and stop relying on WotC, who are dedicated to exploring the current D&D framework. [/QUOTE]
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