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<blockquote data-quote="Micah Sweet" data-source="post: 9058511" data-attributes="member: 6747251"><p><strong>The post below is the opinion of Micah Sweet and may not reflect the views of any other poster or company, including Wizards of the Coast or Hasbro, inc., all rights reserved.</strong></p><p></p><p>WotC has never meant balance between classes in any way beyond combat, and even that is mostly in terms of attack, damage and defense. What they value in the CR system shows this. In these areas the classes are roughly equivalent. If you want more, and I fully understand wanting more, you have to go outside WotC to get it.</p><p></p><p>And the supernatural parts of PCs are not determined by majority rules and never have been. Each class has its own narrative. Most of those classes have supernatural abilities built into their core, and thus assumed. Three do not, so supernatural abilities are not assumed. I don't see any ambiguity here that the viewer didn't bring with them into the discussion. If you want supernatural abilities for barbarian, fighter, and rogue, either take a subclass that provides them (as has been the case since 5e began), or change the narrative of the base class in the book so that can be broadened to accommodate such abilities. Its not that hard, and once it's done, you have evidence to back up your claims.</p><p></p><p>All this assumes of course that you are asking for published material backing your agenda. At your own table, you can obviously do whatever you want.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9058511, member: 6747251"] [B]The post below is the opinion of Micah Sweet and may not reflect the views of any other poster or company, including Wizards of the Coast or Hasbro, inc., all rights reserved.[/B] WotC has never meant balance between classes in any way beyond combat, and even that is mostly in terms of attack, damage and defense. What they value in the CR system shows this. In these areas the classes are roughly equivalent. If you want more, and I fully understand wanting more, you have to go outside WotC to get it. And the supernatural parts of PCs are not determined by majority rules and never have been. Each class has its own narrative. Most of those classes have supernatural abilities built into their core, and thus assumed. Three do not, so supernatural abilities are not assumed. I don't see any ambiguity here that the viewer didn't bring with them into the discussion. If you want supernatural abilities for barbarian, fighter, and rogue, either take a subclass that provides them (as has been the case since 5e began), or change the narrative of the base class in the book so that can be broadened to accommodate such abilities. Its not that hard, and once it's done, you have evidence to back up your claims. All this assumes of course that you are asking for published material backing your agenda. At your own table, you can obviously do whatever you want. [/QUOTE]
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