Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9058529" data-attributes="member: 87792"><p>Back then they also didn't arm the fighters with nerf bats in line with more cinematic damage. The fighter got 1.5 attacks per round at level 1, the longsword did d12 vs large while an ogre had 19hp and AC actually mattered. A level 1 greatsword specialist in 2e could plausibly bring down two ogres in a round while the ogre had 4hd so about the equivalent of +4 to hit under new rules.</p><p></p><p>You might claim that fighters were realistic - but they were realistic in the way John Wick is - and got one attack per level per round against non-combatants. And when someone faced off against a fighter they were in the fighter's world.</p><p></p><p>Meanwhile in 5e the world is a lot more gonzo. A basic orc has 15hp and an ogre has 59. No one is bringing down two ogres in a round, and a level 2 fighter with action surge needs to be fairly lucky to kill two orcs in a round. That orc has +5 to hit, meaning that heavy armour provides less protection against a 5e orc than a 2e ogre.</p><p></p><p>So yes the world has changed. Your attempts to fossilise the fighter and make them the only realistic thing in a gonzo world leaves them using stone weapons against people in steel armour. It's a different age</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9058529, member: 87792"] Back then they also didn't arm the fighters with nerf bats in line with more cinematic damage. The fighter got 1.5 attacks per round at level 1, the longsword did d12 vs large while an ogre had 19hp and AC actually mattered. A level 1 greatsword specialist in 2e could plausibly bring down two ogres in a round while the ogre had 4hd so about the equivalent of +4 to hit under new rules. You might claim that fighters were realistic - but they were realistic in the way John Wick is - and got one attack per level per round against non-combatants. And when someone faced off against a fighter they were in the fighter's world. Meanwhile in 5e the world is a lot more gonzo. A basic orc has 15hp and an ogre has 59. No one is bringing down two ogres in a round, and a level 2 fighter with action surge needs to be fairly lucky to kill two orcs in a round. That orc has +5 to hit, meaning that heavy armour provides less protection against a 5e orc than a 2e ogre. So yes the world has changed. Your attempts to fossilise the fighter and make them the only realistic thing in a gonzo world leaves them using stone weapons against people in steel armour. It's a different age [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
Top