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<blockquote data-quote="Ruin Explorer" data-source="post: 9058968" data-attributes="member: 18"><p>I suspect they would argue that it's not a nerf, because it now applies to damage types, rather than "spells", so could protect you against general monster abilities and so on, but even if you buy that line, which I'm not entirely sure I do, it's thematically at-odds with the Ancients deal. Stopping magic makes sense because they mess with the Fey/Fiends - most of whom don't even use those damage types (though to be fair quite a few Fey use Psychic damage).</p><p></p><p>I notice Abjure Foes is at a much higher level and much, much weaker than Turn the Faithless. The only advantage is you can choose to target potentially any enemy and also inflicts dazed, but there's now a (low) target limit, it's level 9 instead of level 3, so will barely/never be seen rather than regularly seen in most campaigns, and whilst it causes Frightened, still, there's no longer a requirement for creatures to move away and to have to use the Dash or Dodge actions. Instead it can sort of hang out trying to grub some damage from somewhere to break the effect. Worse than that even, it can keep attacking normally if it has ranged attacks, even if you're right in its face, just with Disadvantage. So it's gone from an extremely hard CC which basically took out Fey and Fiends for the duration, and sent them vast distances away, to an easily exploitable condition that effectively just temporarily applies Disadvantage. It's not a huge deal but seems like a change for the sake of change more than anything else.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9058968, member: 18"] I suspect they would argue that it's not a nerf, because it now applies to damage types, rather than "spells", so could protect you against general monster abilities and so on, but even if you buy that line, which I'm not entirely sure I do, it's thematically at-odds with the Ancients deal. Stopping magic makes sense because they mess with the Fey/Fiends - most of whom don't even use those damage types (though to be fair quite a few Fey use Psychic damage). I notice Abjure Foes is at a much higher level and much, much weaker than Turn the Faithless. The only advantage is you can choose to target potentially any enemy and also inflicts dazed, but there's now a (low) target limit, it's level 9 instead of level 3, so will barely/never be seen rather than regularly seen in most campaigns, and whilst it causes Frightened, still, there's no longer a requirement for creatures to move away and to have to use the Dash or Dodge actions. Instead it can sort of hang out trying to grub some damage from somewhere to break the effect. Worse than that even, it can keep attacking normally if it has ranged attacks, even if you're right in its face, just with Disadvantage. So it's gone from an extremely hard CC which basically took out Fey and Fiends for the duration, and sent them vast distances away, to an easily exploitable condition that effectively just temporarily applies Disadvantage. It's not a huge deal but seems like a change for the sake of change more than anything else. [/QUOTE]
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