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<blockquote data-quote="UngainlyTitan" data-source="post: 9059883" data-attributes="member: 28487"><p>This has nothing to do with the self confidence of the designers and everything to do with marketing.</p><p>On thing that is clear at this stage is that WoTC is very marketing and market research driven.</p><p></p><p>The problem of high level play from a marketing and sales perspective is that, everyone wants to start at level 1 and campaigns naturally break up at around the time taken to reach level 12 to 15. The level are as compressed as they come. One levels up at a pretty rapid clip in the modern game. So much so, I have had people wanting a slightly slower level progression to "enjoy the ride".</p><p></p><p>Edit: To clarify, this natural campaign end means that WoTC believe that material produced for high level play will not sell. Maybe they are right.</p><p></p><p>If high level play is to gain traction, then I think someone would have to successfully market adventures that begin from level 7 and level 12, to</p><p>demonstrate that there is a market there and perhaps one will see Wizards take notice of it.</p><p></p><p>Eidt: To elaborate, I think that to create a market for high level play that is worth Wizards time, starting at high level needs to be normalised.</p><p> May be the VTT play will do that.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9059883, member: 28487"] This has nothing to do with the self confidence of the designers and everything to do with marketing. On thing that is clear at this stage is that WoTC is very marketing and market research driven. The problem of high level play from a marketing and sales perspective is that, everyone wants to start at level 1 and campaigns naturally break up at around the time taken to reach level 12 to 15. The level are as compressed as they come. One levels up at a pretty rapid clip in the modern game. So much so, I have had people wanting a slightly slower level progression to "enjoy the ride". Edit: To clarify, this natural campaign end means that WoTC believe that material produced for high level play will not sell. Maybe they are right. If high level play is to gain traction, then I think someone would have to successfully market adventures that begin from level 7 and level 12, to demonstrate that there is a market there and perhaps one will see Wizards take notice of it. Eidt: To elaborate, I think that to create a market for high level play that is worth Wizards time, starting at high level needs to be normalised. May be the VTT play will do that. [/QUOTE]
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