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<blockquote data-quote="Ruin Explorer" data-source="post: 9060023" data-attributes="member: 18"><p>I think there are two separate issues:</p><p></p><p>1) Should there be Short Rests.</p><p></p><p>2) Should they be 1 hour.</p><p></p><p>A lot of people would say no to 1, but probably less than 70% of people, so by WotC's logic they stay.</p><p></p><p>But I don't think WotC has remotely considered the length issue, which is one of the major objections to Short Rests "as is". One hours is just insanely long and feels like characters basically putting their feet up. A lot of people don't even get that long for lunch in the US, and whilst I do in the UK, it feels pretty lengthy - like I can go do some shopping, go to the post office and so on during a 1 hr lunch break. Sheesh I used to reliably walk nearly a couple of miles during that time and do some shopping. Trying to tell me that's how long it takes to do these minor recharges, bandaging and stuff for D&D just seems nonsensical.</p><p></p><p></p><p>Here's the thing though - even 4E didn't do that - 4E's "encounter" powers came back after 10 minutes. And that did make a difference, at times. I know because I played 4E. So anyone saying "Well it makes no difference!" is just factually in error - it does - if an encounter goes into another in under 5 minutes, and that does happen, fairly regularly, in D&D, it matters.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9060023, member: 18"] I think there are two separate issues: 1) Should there be Short Rests. 2) Should they be 1 hour. A lot of people would say no to 1, but probably less than 70% of people, so by WotC's logic they stay. But I don't think WotC has remotely considered the length issue, which is one of the major objections to Short Rests "as is". One hours is just insanely long and feels like characters basically putting their feet up. A lot of people don't even get that long for lunch in the US, and whilst I do in the UK, it feels pretty lengthy - like I can go do some shopping, go to the post office and so on during a 1 hr lunch break. Sheesh I used to reliably walk nearly a couple of miles during that time and do some shopping. Trying to tell me that's how long it takes to do these minor recharges, bandaging and stuff for D&D just seems nonsensical. Here's the thing though - even 4E didn't do that - 4E's "encounter" powers came back after 10 minutes. And that did make a difference, at times. I know because I played 4E. So anyone saying "Well it makes no difference!" is just factually in error - it does - if an encounter goes into another in under 5 minutes, and that does happen, fairly regularly, in D&D, it matters. [/QUOTE]
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