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<blockquote data-quote="tetrasodium" data-source="post: 9060112" data-attributes="member: 93670"><p>The trouble with short rests in 5e is that they return so much, in the case of the old warlock/monk & even packet6 monk the return is "ALL" of the consumable resource needed to <em>nova</em> through any reasonable encounter. Even though 2e technically could have a shorter "rest" it never had [spoiler="these problems"]</p><p>[MEDIA=youtube]_Dz65h6H5gM[/MEDIA]</p><p>Complete with <em>three</em> different exasperated efforts from the GM in that video</p><p>[/spoiler]</p><p></p><p>[spoiler="*The relevant 2e rules"]</p><ul> <li data-xf-list-type="ul"> Turns were 10 minutes (PHB197) & if you got your con to 20 or above you'd start regrating HP just with the passing of time. That regen would start at 1hp every 6 turns & drop a round every point of con till it was 1/1 at 25con (PHB21).</li> <li data-xf-list-type="ul">PHB107<br /> "Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells."</li> <li data-xf-list-type="ul">PHB111<br /> "Priests must pray to obtain spells, as they are requesting their abilities from some greater power, be it their deity or some intermediary agent of this power. The conditions for praying are identical to those needed for the wizard’s studying."</li> <li data-xf-list-type="ul">PHB81<br /> " Healing: A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day.<br /> If a wounded character remains under the care of someone with healing proficiency, that character can recover lost hit points at the rate of 1 per day even when traveling or engaging in nonstrenuous activity. If the wounded character gets complete rest, he can recover 2 hit points per day while under such care. Only characters with both healing and herbalism proficiencies can help others recover at the rate of 3 hit points per day of rest. This care does not require a proficiency check, only the regular attention of the proficient character. Up to six patients can be cared for at any time."</li> </ul><p>[/spoiler]</p><p>The biggest contributor is that some PCs get back "ALL" of their resources and no class needs to successfully do <em>anything</em> that might draw attention or be made impractical by the environment/location during a rest now. All of that creates a situation where there is no risk of backslide till it reflects poorly on the GM and that an interrupted long or short rest just loops back to "lets take another rest" to recover the resources just used plus the ones previously consumed. If the PCs aren't swimming in irresistible poison or surrounded by an explosively erupting volcano an interruption doesn't break the loop back to "lets take a rest" loop until that interruption veers into some flavor of TPK amounting to f <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies" target="_blank">rocks fall/lightning strikes</a> or one side of the gm screen simply packs up.</p><p></p><p>Looking at the poisoned condition in the 5e PHB a long or short rest could actually be taken without issues while standing in a lake of poison</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9060112, member: 93670"] The trouble with short rests in 5e is that they return so much, in the case of the old warlock/monk & even packet6 monk the return is "ALL" of the consumable resource needed to [I]nova[/I] through any reasonable encounter. Even though 2e technically could have a shorter "rest" it never had [spoiler="these problems"] [MEDIA=youtube]_Dz65h6H5gM[/MEDIA] Complete with [I]three[/I] different exasperated efforts from the GM in that video [/spoiler] [spoiler="*The relevant 2e rules"] [LIST] [*] Turns were 10 minutes (PHB197) & if you got your con to 20 or above you'd start regrating HP just with the passing of time. That regen would start at 1hp every 6 turns & drop a round every point of con till it was 1/1 at 25con (PHB21). [*]PHB107 "Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells." [*]PHB111 "Priests must pray to obtain spells, as they are requesting their abilities from some greater power, be it their deity or some intermediary agent of this power. The conditions for praying are identical to those needed for the wizard’s studying." [*]PHB81 " Healing: A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day. If a wounded character remains under the care of someone with healing proficiency, that character can recover lost hit points at the rate of 1 per day even when traveling or engaging in nonstrenuous activity. If the wounded character gets complete rest, he can recover 2 hit points per day while under such care. Only characters with both healing and herbalism proficiencies can help others recover at the rate of 3 hit points per day of rest. This care does not require a proficiency check, only the regular attention of the proficient character. Up to six patients can be cared for at any time." [/LIST] [/spoiler] The biggest contributor is that some PCs get back "ALL" of their resources and no class needs to successfully do [I]anything[/I] that might draw attention or be made impractical by the environment/location during a rest now. All of that creates a situation where there is no risk of backslide till it reflects poorly on the GM and that an interrupted long or short rest just loops back to "lets take another rest" to recover the resources just used plus the ones previously consumed. If the PCs aren't swimming in irresistible poison or surrounded by an explosively erupting volcano an interruption doesn't break the loop back to "lets take a rest" loop until that interruption veers into some flavor of TPK amounting to f [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies']rocks fall/lightning strikes[/URL] or one side of the gm screen simply packs up. Looking at the poisoned condition in the 5e PHB a long or short rest could actually be taken without issues while standing in a lake of poison [/QUOTE]
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