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<blockquote data-quote="Remathilis" data-source="post: 9060380" data-attributes="member: 7635"><p>I think the time/benefit ratio needs to be considered.</p><p></p><p>In 2014, every short rest gets a warlock his two highest spell slots back. Meaning every rest gives him two fireballs, banishments or similar. That is not trivial power and it needs a long rest period to balance it. If a short rest is 5 min, the warlock always walks in full strength and makes the wizard blush.</p><p></p><p>By contrast: the cleric refreshes a use of channel divinity. A nice feature, but not her primary power source. As long as she has spells, she can afford not recharging it and if she does, she's still more worried about her spell attrition. No cleric is going to say: "I'm out of spells, but I got full channel divinities. Let's rock." So her rests could be shorter and it doesn't affect her as much.</p><p></p><p>As a third example: the rogue has no need for short rests until 20th level. All they get out of it is HD. So their rests can be 5 min and it doesn't matter, they will go until out of HD and low on HP.</p><p></p><p>It's hard to balance how long a rest should be because every class gets different amounts of use out of it. Which is why I'd either like every class to have a great need for it (and balance it by being difficult) or have minor need (and make them short and snappy). But we're still stuck with some classes being too dependent and others not enough.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9060380, member: 7635"] I think the time/benefit ratio needs to be considered. In 2014, every short rest gets a warlock his two highest spell slots back. Meaning every rest gives him two fireballs, banishments or similar. That is not trivial power and it needs a long rest period to balance it. If a short rest is 5 min, the warlock always walks in full strength and makes the wizard blush. By contrast: the cleric refreshes a use of channel divinity. A nice feature, but not her primary power source. As long as she has spells, she can afford not recharging it and if she does, she's still more worried about her spell attrition. No cleric is going to say: "I'm out of spells, but I got full channel divinities. Let's rock." So her rests could be shorter and it doesn't affect her as much. As a third example: the rogue has no need for short rests until 20th level. All they get out of it is HD. So their rests can be 5 min and it doesn't matter, they will go until out of HD and low on HP. It's hard to balance how long a rest should be because every class gets different amounts of use out of it. Which is why I'd either like every class to have a great need for it (and balance it by being difficult) or have minor need (and make them short and snappy). But we're still stuck with some classes being too dependent and others not enough. [/QUOTE]
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