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<blockquote data-quote="DEFCON 1" data-source="post: 9060586" data-attributes="member: 7006"><p>"Managing resources" is a plot device that a lot of modern players (and indeed a lot of us 'Olds') couldn't give two shites about.</p><p></p><p>"Managing resources" was lovely to use as a big deal 40 years ago, but after decades of doing it (tracking ammo, tracking encumbrance, tracking handedness, tracking rations, tracking healing and resting) it's no longer intriguing or interesting or dare I say it "enjoyable" (for a lot of us). It's a story roadblock that has been overused to the point where it's a waste of time and energy for a lot of us and not at all <em>interesting</em>. Just like 'pit traps' for example-- another relic of an older time of gaming where tapping in front of you with a 10' pole was the highlight of genius back in 1982, but now is just a sad and eye-rollable trope. Yeah, we know how to get around pit traps. We get it. It's probably time to change our creativity up a bit.</p><p></p><p>If some of you wish to still play this way... good on you. But you might just have to do the work yourself to get there, rather than relying on WotC to provide the rules for you to do it. Or if you really need in-depth rules on managing resources... you might just need to go back a couple game editions where they put more of a premium on them back when they weren't overdone.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9060586, member: 7006"] "Managing resources" is a plot device that a lot of modern players (and indeed a lot of us 'Olds') couldn't give two shites about. "Managing resources" was lovely to use as a big deal 40 years ago, but after decades of doing it (tracking ammo, tracking encumbrance, tracking handedness, tracking rations, tracking healing and resting) it's no longer intriguing or interesting or dare I say it "enjoyable" (for a lot of us). It's a story roadblock that has been overused to the point where it's a waste of time and energy for a lot of us and not at all [I]interesting[/I]. Just like 'pit traps' for example-- another relic of an older time of gaming where tapping in front of you with a 10' pole was the highlight of genius back in 1982, but now is just a sad and eye-rollable trope. Yeah, we know how to get around pit traps. We get it. It's probably time to change our creativity up a bit. If some of you wish to still play this way... good on you. But you might just have to do the work yourself to get there, rather than relying on WotC to provide the rules for you to do it. Or if you really need in-depth rules on managing resources... you might just need to go back a couple game editions where they put more of a premium on them back when they weren't overdone. [/QUOTE]
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