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<blockquote data-quote="Remathilis" data-source="post: 9060669" data-attributes="member: 7635"><p>The answer is that a short rest shouldn't be yeeted, it should be deemphasized. </p><p></p><p>Let me give you two examples of short rest mechanics done right: Arcane rest and the current channel divinity. Arcane rest allows a wizard to 1/day get 1/2 their class level in spell levels back. Is that a nice boon? Yes. If the wizard doesn't get a rest, is he crippled? No. Can he abuse it by spamming short rests? No. That is a good example of a short rest mechanic. The current channel divinity (and wild shape) also is good: they get 2-4 uses, and if they short rest they get a recharge. If they don't, they can still blow a spell slot to recharge it. But their primary resource (spells) are long rest, and if they don't get a short rest in that session, they also aren't crippled. </p><p></p><p>So the best way to do this is twofold: give every class a minor feature that can recharge on a short rest (or a major feature that can limitedly be recharged on a short rest) and adapt the rest to be at-will or long rest/per day. Give monks more ki points, but only give them a portion back on a short rest. Give warlock more spell slots, but then give them arcane recovery-like recharge (limited use and/or limited amount). Let sorcerers recover a few spell points or barbarians a use of rage. Make action surge like channel divinity. Give everyone a reason to short rest BUT don't cripple thier gameplay loop if they can't/don't.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9060669, member: 7635"] The answer is that a short rest shouldn't be yeeted, it should be deemphasized. Let me give you two examples of short rest mechanics done right: Arcane rest and the current channel divinity. Arcane rest allows a wizard to 1/day get 1/2 their class level in spell levels back. Is that a nice boon? Yes. If the wizard doesn't get a rest, is he crippled? No. Can he abuse it by spamming short rests? No. That is a good example of a short rest mechanic. The current channel divinity (and wild shape) also is good: they get 2-4 uses, and if they short rest they get a recharge. If they don't, they can still blow a spell slot to recharge it. But their primary resource (spells) are long rest, and if they don't get a short rest in that session, they also aren't crippled. So the best way to do this is twofold: give every class a minor feature that can recharge on a short rest (or a major feature that can limitedly be recharged on a short rest) and adapt the rest to be at-will or long rest/per day. Give monks more ki points, but only give them a portion back on a short rest. Give warlock more spell slots, but then give them arcane recovery-like recharge (limited use and/or limited amount). Let sorcerers recover a few spell points or barbarians a use of rage. Make action surge like channel divinity. Give everyone a reason to short rest BUT don't cripple thier gameplay loop if they can't/don't. [/QUOTE]
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