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<blockquote data-quote="Tales and Chronicles" data-source="post: 9061736" data-attributes="member: 6871653"><p>it could be fun to have only at-will spells that you use like weapons, eventually gaining multicast to do the equivalent of multi-attack, plus ritual casting (with any spell taking more than one round to cast is a ritual requiring material stuff). </p><p></p><p>We can already see in the wizard and warlock designs that some low-level spells equivalent are pretty okay to be at-will at higher level. </p><p></p><p>The higher level stuff (and healing spells) should be relegated to magic items and consumables, or the purview of rituals. </p><p></p><p>OTOH, you can also have characters that generates resources under certain circumstances (being hit, dealing more than X damage, no moving for a round etc) that could be spent on features. </p><p></p><p>Like your wizard could be only cantrip, then generate 1d4 spellpoint per round at the cost of all their speed. </p><p></p><p>Your barbarian could gather 1 fury point each time they are hit or deal damage, and you can spend fury to gain THP, or resistance, or advantage on str check etc. Or, hell, even an auto-crit for 3-4 Fury points would be awesome.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 9061736, member: 6871653"] it could be fun to have only at-will spells that you use like weapons, eventually gaining multicast to do the equivalent of multi-attack, plus ritual casting (with any spell taking more than one round to cast is a ritual requiring material stuff). We can already see in the wizard and warlock designs that some low-level spells equivalent are pretty okay to be at-will at higher level. The higher level stuff (and healing spells) should be relegated to magic items and consumables, or the purview of rituals. OTOH, you can also have characters that generates resources under certain circumstances (being hit, dealing more than X damage, no moving for a round etc) that could be spent on features. Like your wizard could be only cantrip, then generate 1d4 spellpoint per round at the cost of all their speed. Your barbarian could gather 1 fury point each time they are hit or deal damage, and you can spend fury to gain THP, or resistance, or advantage on str check etc. Or, hell, even an auto-crit for 3-4 Fury points would be awesome. [/QUOTE]
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