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<blockquote data-quote="tetrasodium" data-source="post: 9062020" data-attributes="member: 93670"><p>It's not even that far back and the analogy did not even go far. You are tilting at windmills by creating an entirely new analogy to attack...</p><p></p><p>The original exchange was this:</p><ul> <li data-xf-list-type="ul">1: <a href="https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9061702" target="_blank">Resting and refreshing for a night at least is something that happens in real life. Being refreshed after a boxing fight simply because it is over does not.</a></li> <li data-xf-list-type="ul">2:<a href="https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9061705" target="_blank">A boxing match is filled with short rests, as are a lot of other sporting events. Like they literally sit down and get patched up.</a></li> <li data-xf-list-type="ul">3:<a href="https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9061720" target="_blank">yeah, that is why in round 12 boxers are as fresh as in round 1… sure, they can catch a breath, but the recharge is very limited</a></li> </ul><p>In "2" you made a bad real world comparison to a rest type that has no real world comparison outside of possibly video game checkpoints and cheat codes. Even then the fact that the gm analog(video game level designer) tends to be the one deciding where it is appropriate for a checkpoint rules out one. The other fits perfectly to a T because the player can usually use a cheat code as often as they want with the game doing nothing to prevent a player from reusing the cheat code every encounter/room. That quick ding ding breather in no way results in a round 12 boxer being the equal to their performance in round 1. We know that because fights eventually end and boxers can't go on forever. </p><p></p><p></p><p>You lose the ability to "do a right hook" <em>as you did with all your everything in round one </em>when you are now in round twelve throwing your umpteenth with sweat in your eyes an hour later. The chest code inspired design of short rests does not analogize well to real world activities because we aren't living in a d&d based reality or some cultivation genre work of fiction.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9062020, member: 93670"] It's not even that far back and the analogy did not even go far. You are tilting at windmills by creating an entirely new analogy to attack... The original exchange was this: [LIST] [*]1: [URL='https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9061702']Resting and refreshing for a night at least is something that happens in real life. Being refreshed after a boxing fight simply because it is over does not.[/URL] [*]2:[URL='https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9061705']A boxing match is filled with short rests, as are a lot of other sporting events. Like they literally sit down and get patched up.[/URL] [*]3:[URL='https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9061720']yeah, that is why in round 12 boxers are as fresh as in round 1… sure, they can catch a breath, but the recharge is very limited[/URL] [/LIST] In "2" you made a bad real world comparison to a rest type that has no real world comparison outside of possibly video game checkpoints and cheat codes. Even then the fact that the gm analog(video game level designer) tends to be the one deciding where it is appropriate for a checkpoint rules out one. The other fits perfectly to a T because the player can usually use a cheat code as often as they want with the game doing nothing to prevent a player from reusing the cheat code every encounter/room. That quick ding ding breather in no way results in a round 12 boxer being the equal to their performance in round 1. We know that because fights eventually end and boxers can't go on forever. You lose the ability to "do a right hook" [I]as you did with all your everything in round one [/I]when you are now in round twelve throwing your umpteenth with sweat in your eyes an hour later. The chest code inspired design of short rests does not analogize well to real world activities because we aren't living in a d&d based reality or some cultivation genre work of fiction. [/QUOTE]
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