Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 9063541" data-attributes="member: 7635"><p>The problem isn't that that non-magic must adhere to real world physics, it's the outdated notion that the game even needs non-magical classes. </p><p></p><p>The fighter is a relic. Designed when magic users had 1 spell per day and clerics didn't get a spell until 2nd level. Magic (and by magic, I mean every supernatural source of power be it ki, spells, psionics, incarnum, planar energy, etc) is in every part of the game now. Except fighters. They must never touch any sort of magic even once (subclasses excluded) because the guy who likes playing Boromir will be sad and meanwhile those who want fighters out of myth and legend ALSO don't want supernatural explanations why they are mythical despite the fact every mythic hero in legend has a reason they are beyond mortal limitations (divine blessing, bloodline, magical artifacts, etc). </p><p></p><p>So you get this nebulous zone where the fighter is tugged back and forth between doing mundane things nonmagically and doing supernatural things nonmagically when the obvious problem is "nonmagically". Once you remove that and allow the fighter the same crazy origins that fuel monks, bards, barbarians and every other class (and yes, the rogue should get in on the fun too and get magical toys. He pretty much does). I want fighters tapping into the power of the Multiverse. Fighters with draconic blood or the blessing of the Gods. Fighters who use psionics, chakras, or chaos magic. I want fighters a cut above common soldiers and guards as a wizard is to a scribe or a rogue is to a common pickpocket. </p><p></p><p>Remove. The. Notion. The. Fighter. Is. Non. Magical. You solve all the problems with the fighter by giving him the tools and the story needed to compete with the other classes.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9063541, member: 7635"] The problem isn't that that non-magic must adhere to real world physics, it's the outdated notion that the game even needs non-magical classes. The fighter is a relic. Designed when magic users had 1 spell per day and clerics didn't get a spell until 2nd level. Magic (and by magic, I mean every supernatural source of power be it ki, spells, psionics, incarnum, planar energy, etc) is in every part of the game now. Except fighters. They must never touch any sort of magic even once (subclasses excluded) because the guy who likes playing Boromir will be sad and meanwhile those who want fighters out of myth and legend ALSO don't want supernatural explanations why they are mythical despite the fact every mythic hero in legend has a reason they are beyond mortal limitations (divine blessing, bloodline, magical artifacts, etc). So you get this nebulous zone where the fighter is tugged back and forth between doing mundane things nonmagically and doing supernatural things nonmagically when the obvious problem is "nonmagically". Once you remove that and allow the fighter the same crazy origins that fuel monks, bards, barbarians and every other class (and yes, the rogue should get in on the fun too and get magical toys. He pretty much does). I want fighters tapping into the power of the Multiverse. Fighters with draconic blood or the blessing of the Gods. Fighters who use psionics, chakras, or chaos magic. I want fighters a cut above common soldiers and guards as a wizard is to a scribe or a rogue is to a common pickpocket. Remove. The. Notion. The. Fighter. Is. Non. Magical. You solve all the problems with the fighter by giving him the tools and the story needed to compete with the other classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
Top