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<blockquote data-quote="mamba" data-source="post: 9064152" data-attributes="member: 7034611"><p>I was talking of cases where there is no clear preference, not of going against clear majorities.</p><p></p><p>If the proposal gets, say 60% approval, then I believe there is a pretty strong case that whatever the current solution is, does not have 70% approval. So the proposal needing 70% to replace something that does not have it either, is not great imo.</p><p></p><p>If your proposal gets 45 - 65% approval, then maybe you have not found the right solution yet (and maybe it will turn out that no solution gets past 65%, so that is the right one…), but you have definitely identified a problem you should be looking into.</p><p></p><p>And if in the end two solutions get roughly 50% each, then take the one you, as the game designer, think is better. You are supposed to be the designer, act like it.</p><p></p><p>Yet what do we get? The opposite of that, the proposal does not meet the threshold, so things stay as they are, the very opposite of looking into it</p></blockquote><p></p>
[QUOTE="mamba, post: 9064152, member: 7034611"] I was talking of cases where there is no clear preference, not of going against clear majorities. If the proposal gets, say 60% approval, then I believe there is a pretty strong case that whatever the current solution is, does not have 70% approval. So the proposal needing 70% to replace something that does not have it either, is not great imo. If your proposal gets 45 - 65% approval, then maybe you have not found the right solution yet (and maybe it will turn out that no solution gets past 65%, so that is the right one…), but you have definitely identified a problem you should be looking into. And if in the end two solutions get roughly 50% each, then take the one you, as the game designer, think is better. You are supposed to be the designer, act like it. Yet what do we get? The opposite of that, the proposal does not meet the threshold, so things stay as they are, the very opposite of looking into it [/QUOTE]
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