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<blockquote data-quote="DEFCON 1" data-source="post: 9064684" data-attributes="member: 7006"><p>Simple. I don't see 3E, 4E or 5E as all that different. They are all pretty much the same game foundation. Nothing really new under the sun for any of these games. Now a lot of bells, whistles and coats of paint have gotten splayed over all of them to make them appear to be radically different... but at the end of the game the foundations of Dungeons & Dragons have been the same for the last 50 years.</p><p></p><p>Every edition for 50 years has been roll a 20-sided die, add a number to it, and aim for a target number. Then rolling a smaller die and adding a number to it to cause "damage" that reduces another number a character has that we call "hit points" and when that number reaches in and around 0 the character is "dead"? And even when new things get added, like having non-weapon proficiencies or skills... its pretty much the same-- roll a 20-sided die and roll over/under a target number. Basically the entire foundation of how D&D has worked has never really changed. And spray painting the game with different colors to make them seem different has never really affected me. And which is why I always am so amused when people get so up in arms about arguing about <em>which shade</em> of spray paint color is being used. Hey! D&D is adding some blue! Let's now spending years on end talking about how WotC seems to think that Navy Blue is what to use, when OBVIOUSLY Navy Blue sucks and is the easy choice, when a REAL critic knows that Midnight Blue is what it should be colored.</p><p></p><p>Now... had D&D ever changed their rules to use systems found in like Vampire? Like Paranoia? Like Shadowrun? Like Cypher System? THEN we might have a discussion. D&D doing a complete 180 and going full-on dice pool mechanic based and NOW we have something possibly meaningful to discuss about the changes in Dungeons & Dragons. But arguing about whether Rangers should have their special Ranger abilities just appear in their Class Features List OR be distributed in a Spell Slot Chart? That's arguing over the color blue and not worth my time. Because WHATEVER shade of blue WotC ends up coloring parts of D&D in... I'll just re-paint it myself if I don't like it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9064684, member: 7006"] Simple. I don't see 3E, 4E or 5E as all that different. They are all pretty much the same game foundation. Nothing really new under the sun for any of these games. Now a lot of bells, whistles and coats of paint have gotten splayed over all of them to make them appear to be radically different... but at the end of the game the foundations of Dungeons & Dragons have been the same for the last 50 years. Every edition for 50 years has been roll a 20-sided die, add a number to it, and aim for a target number. Then rolling a smaller die and adding a number to it to cause "damage" that reduces another number a character has that we call "hit points" and when that number reaches in and around 0 the character is "dead"? And even when new things get added, like having non-weapon proficiencies or skills... its pretty much the same-- roll a 20-sided die and roll over/under a target number. Basically the entire foundation of how D&D has worked has never really changed. And spray painting the game with different colors to make them seem different has never really affected me. And which is why I always am so amused when people get so up in arms about arguing about [I]which shade[/I] of spray paint color is being used. Hey! D&D is adding some blue! Let's now spending years on end talking about how WotC seems to think that Navy Blue is what to use, when OBVIOUSLY Navy Blue sucks and is the easy choice, when a REAL critic knows that Midnight Blue is what it should be colored. Now... had D&D ever changed their rules to use systems found in like Vampire? Like Paranoia? Like Shadowrun? Like Cypher System? THEN we might have a discussion. D&D doing a complete 180 and going full-on dice pool mechanic based and NOW we have something possibly meaningful to discuss about the changes in Dungeons & Dragons. But arguing about whether Rangers should have their special Ranger abilities just appear in their Class Features List OR be distributed in a Spell Slot Chart? That's arguing over the color blue and not worth my time. Because WHATEVER shade of blue WotC ends up coloring parts of D&D in... I'll just re-paint it myself if I don't like it. [/QUOTE]
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