Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9064893" data-attributes="member: 7006"><p>I guess it depends on how one looks at it.</p><p></p><p>I mean, 5E does have it-- we have dual-wielding (which allows for rapier and dagger), we also even have a feat that grants you additional defense while wielding the off-hand dagger (the Dual-Wielder feat that grants the +1 AC). So if anyone wants to emulate the real-life fencing of yore, it's there for them in a form and fashion.</p><p></p><p>Now granted... from a <em>game</em> perspective we don't ever actually see it, because the game has determined a dagger only does 1d4 damage and shortsword does 1d6. Thus for the game itself no one ever just uses a dagger because there's no mechanical reason to do so over using a shortsword in the off-hand instead. But whether or not that is the game's fault for not allowing the dagger to do the same damage as a shortsword comes down to how defined "narratively" people want the game to be.</p><p></p><p>The game could just tell us that when dual-wielding, your damage die with the offhand weapon is 1d6-- and allow all players to describe them themselves whatever it is they want the weapon to be. That would be the way we would see the traditional "real world" pairing of rapier and dagger / main gauche. Gamma World 4E did that-- the game would define a weapon that requires two hands as doing 1d12 damage (I think) and it let the player decide what type it was... whether it was a greatsword, a sledgehammer, a stop sign, a chainsaw or anything else they could think of.</p><p></p><p>But is that what most people want for D&D? Blank slates of mechanics that are not defined and rely on the participants to tell us what they represent? Maybe not. Which means all that's left is for individual tables to decide to allow that for this particular PC who is fighting rapier / main-gauche that THEIR main-gauche does 1d6 damage (because it's mechanically using the shortsword, even though it's being described and called a main-gauche.) At some point... isn't that enough? Does the game itself have to to make that call for you or can you just make that call on your own?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9064893, member: 7006"] I guess it depends on how one looks at it. I mean, 5E does have it-- we have dual-wielding (which allows for rapier and dagger), we also even have a feat that grants you additional defense while wielding the off-hand dagger (the Dual-Wielder feat that grants the +1 AC). So if anyone wants to emulate the real-life fencing of yore, it's there for them in a form and fashion. Now granted... from a [I]game[/I] perspective we don't ever actually see it, because the game has determined a dagger only does 1d4 damage and shortsword does 1d6. Thus for the game itself no one ever just uses a dagger because there's no mechanical reason to do so over using a shortsword in the off-hand instead. But whether or not that is the game's fault for not allowing the dagger to do the same damage as a shortsword comes down to how defined "narratively" people want the game to be. The game could just tell us that when dual-wielding, your damage die with the offhand weapon is 1d6-- and allow all players to describe them themselves whatever it is they want the weapon to be. That would be the way we would see the traditional "real world" pairing of rapier and dagger / main gauche. Gamma World 4E did that-- the game would define a weapon that requires two hands as doing 1d12 damage (I think) and it let the player decide what type it was... whether it was a greatsword, a sledgehammer, a stop sign, a chainsaw or anything else they could think of. But is that what most people want for D&D? Blank slates of mechanics that are not defined and rely on the participants to tell us what they represent? Maybe not. Which means all that's left is for individual tables to decide to allow that for this particular PC who is fighting rapier / main-gauche that THEIR main-gauche does 1d6 damage (because it's mechanically using the shortsword, even though it's being described and called a main-gauche.) At some point... isn't that enough? Does the game itself have to to make that call for you or can you just make that call on your own? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
Top