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<blockquote data-quote="Shardstone" data-source="post: 9065002" data-attributes="member: 6807784"><p>This has been on my mind for a while.</p><p></p><p>I'm young, 29, have only been DMing frfr this edition. It seems to me that the game has always told us to use it as a guideline to create our own content for our own table. But it seems somewhere along the way, people just screw that, we all have to play the SAME game the SAME way and if you want to homebrew or create anything you have to spend YEARS proving to the entire world that its not busted trash or else why even make it?</p><p></p><p>It's so backwards to me. This is a game where most tables create homebrew worlds, but somehow, adding in new weapons, modifying spells, tailoring the rest and encounter paradigms to your table, etc all kind of got put in the "Only amateurs do this" bucket. Like, if I'm not playing the game RAW and making the most minute of modifications then I'm a bad DM and don't know what I'm doing.</p><p></p><p>What happened to the free and experimental spirit that used to define D&D? Are people still so traumatized by the 3E era that they just refuse to make the game their own? It's even right in the PHB. Rulings over rules is meant to let you take what they give you and fine-tune it or remodel it to your taste. </p><p></p><p>Oh well. I guess we have to accept at some point that the contemporary DM is NOT a game designer, just a consumer, and because critical thinking and creativity are penalized in western culture due to an overfocus on capitalistic growth, we just have to complain endlessly about small "problems" that we were explicitly told are left for us to solve ourselves.</p><p></p><p>One man's creative challenge is another's gamebreaker.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9065002, member: 6807784"] This has been on my mind for a while. I'm young, 29, have only been DMing frfr this edition. It seems to me that the game has always told us to use it as a guideline to create our own content for our own table. But it seems somewhere along the way, people just screw that, we all have to play the SAME game the SAME way and if you want to homebrew or create anything you have to spend YEARS proving to the entire world that its not busted trash or else why even make it? It's so backwards to me. This is a game where most tables create homebrew worlds, but somehow, adding in new weapons, modifying spells, tailoring the rest and encounter paradigms to your table, etc all kind of got put in the "Only amateurs do this" bucket. Like, if I'm not playing the game RAW and making the most minute of modifications then I'm a bad DM and don't know what I'm doing. What happened to the free and experimental spirit that used to define D&D? Are people still so traumatized by the 3E era that they just refuse to make the game their own? It's even right in the PHB. Rulings over rules is meant to let you take what they give you and fine-tune it or remodel it to your taste. Oh well. I guess we have to accept at some point that the contemporary DM is NOT a game designer, just a consumer, and because critical thinking and creativity are penalized in western culture due to an overfocus on capitalistic growth, we just have to complain endlessly about small "problems" that we were explicitly told are left for us to solve ourselves. One man's creative challenge is another's gamebreaker. [/QUOTE]
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