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<blockquote data-quote="DEFCON 1" data-source="post: 9065457" data-attributes="member: 7006"><p>My post was not talking about what parts of 5E were supposedly "broken"... it was a direct response to what you had asked in the part I quoted:</p><p></p><p><em>"I wonder how you justified and defended 3E when that was new and totally different from what AD&D people probably wanted fixed. And where were you when 4E completely changed everything about 3E, despite probably nobody wanting exactly what was offered? And what was your arguments when 5E was new, likely alienating approximately 110% of the lovers of 4E?"</em></p><p></p><p>You claimed 3E was "totally different" and 4E "changed everything" and 5E "alienating 110% of the lovers of 4E"... and I was just pointing out how completely incorrect those three points were.</p><p></p><p>YOU may think the changes made in 3E, 4E and 5E turned them into all-new games... but most of us who are not prone to hyperbole in this situation know that is just not true. The foundation of the game has never changed. Not once has an edition been released and made someone think "Huh... these seems more like GURPS than D&D!" And in my particular case... any surface-level changes to various rules made from edition to edition are just coats of paint that either I don't care about because they don't affect the fundamental gameplay of Dungeons & Dragons (like what skills appear in the skill list), or ones I can easily change myself if I decide I have a better idea (like what skills appear in the skill list, LOL).</p><p></p><p>I do not disagree that some people out there are so in the weeds over the game mechanics found in D&D that any changes off of what they prefer can send them spiraling... coming here onto EN World declaring the entirety of the game "broken", posting hundreds of times in hundred page threads arguing why some incredibly small facet of the game has to "fixed" otherwise the game (and its designers) is crap. But those are just not enough to convince the rest of us that you are right. The foundation of the game has been solid this entire time... it has always been D&D... and these coats of paint thrown on top with each revision and edition do not and will not affect it (other than get some players all worked up.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9065457, member: 7006"] My post was not talking about what parts of 5E were supposedly "broken"... it was a direct response to what you had asked in the part I quoted: [I]"I wonder how you justified and defended 3E when that was new and totally different from what AD&D people probably wanted fixed. And where were you when 4E completely changed everything about 3E, despite probably nobody wanting exactly what was offered? And what was your arguments when 5E was new, likely alienating approximately 110% of the lovers of 4E?"[/I] You claimed 3E was "totally different" and 4E "changed everything" and 5E "alienating 110% of the lovers of 4E"... and I was just pointing out how completely incorrect those three points were. YOU may think the changes made in 3E, 4E and 5E turned them into all-new games... but most of us who are not prone to hyperbole in this situation know that is just not true. The foundation of the game has never changed. Not once has an edition been released and made someone think "Huh... these seems more like GURPS than D&D!" And in my particular case... any surface-level changes to various rules made from edition to edition are just coats of paint that either I don't care about because they don't affect the fundamental gameplay of Dungeons & Dragons (like what skills appear in the skill list), or ones I can easily change myself if I decide I have a better idea (like what skills appear in the skill list, LOL). I do not disagree that some people out there are so in the weeds over the game mechanics found in D&D that any changes off of what they prefer can send them spiraling... coming here onto EN World declaring the entirety of the game "broken", posting hundreds of times in hundred page threads arguing why some incredibly small facet of the game has to "fixed" otherwise the game (and its designers) is crap. But those are just not enough to convince the rest of us that you are right. The foundation of the game has been solid this entire time... it has always been D&D... and these coats of paint thrown on top with each revision and edition do not and will not affect it (other than get some players all worked up.) [/QUOTE]
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