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<blockquote data-quote="doctorbadwolf" data-source="post: 9066068" data-attributes="member: 6704184"><p>Yeah…<img class="smilie smilie--emoji" alt="😬" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62c.png" title="Grimacing face :grimacing:" data-shortname=":grimacing:" loading="lazy" width="64" height="64" /></p><p></p><p>Acting like those are cosmetic changes is complete nonsense, first of all. </p><p>Beyond that, there is a huge difference between an assymetrical game where some characters will have a suite of distinct abilities and others will simply leverage attack mechanics and skills on a nearly entirely at-will basis with distinct power imbalance and “ivory tower” design, and a symmetrical game where everyone gains power at the same rate and uses the same set of abilities that recharge on a set schedule and that is built to not require system mastery to “play well”. </p><p></p><p>If we could get into more nuanced difference…then the difference is more than meaningless cosmetic changes. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>False. Objectively. </p><p></p><p>There being a thing that is even more different, doesn’t make the other things not different from eachother. </p><p></p><p>They definitely aren’t the same. Beyond performance and driving differences, there are functions that one can do that the other can’t. You literally cannot buy a Honda civic that handles terrain and steep inclines as well as a Bronco, or that can tow a proper trailer, or that can be loaded down with anywhere near the weight a Bronco can, off the top of my head. </p><p></p><p>The Civic will always get better fuel economy, will be easier to work on at home bc it’s designed that way, take less work to turn into a racing vehicle, and if you performance mod both, they can’t really be put up against eachother meaningfully. </p><p></p><p>I wouldn’t even know how to begin trying to mod a Civic to go off-road like a Bronco is built to do from the factory. </p><p></p><p>Perhaps you, like Diogenes, also think that man and a plucked chicken are the same?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9066068, member: 6704184"] Yeah…😬 Acting like those are cosmetic changes is complete nonsense, first of all. Beyond that, there is a huge difference between an assymetrical game where some characters will have a suite of distinct abilities and others will simply leverage attack mechanics and skills on a nearly entirely at-will basis with distinct power imbalance and “ivory tower” design, and a symmetrical game where everyone gains power at the same rate and uses the same set of abilities that recharge on a set schedule and that is built to not require system mastery to “play well”. If we could get into more nuanced difference…then the difference is more than meaningless cosmetic changes. 🤷♂️ False. Objectively. There being a thing that is even more different, doesn’t make the other things not different from eachother. They definitely aren’t the same. Beyond performance and driving differences, there are functions that one can do that the other can’t. You literally cannot buy a Honda civic that handles terrain and steep inclines as well as a Bronco, or that can tow a proper trailer, or that can be loaded down with anywhere near the weight a Bronco can, off the top of my head. The Civic will always get better fuel economy, will be easier to work on at home bc it’s designed that way, take less work to turn into a racing vehicle, and if you performance mod both, they can’t really be put up against eachother meaningfully. I wouldn’t even know how to begin trying to mod a Civic to go off-road like a Bronco is built to do from the factory. Perhaps you, like Diogenes, also think that man and a plucked chicken are the same? [/QUOTE]
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