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<blockquote data-quote="CapnZapp" data-source="post: 9066172" data-attributes="member: 12731"><p>I thought so at first, blinded by WotC's marketing as I were. </p><p></p><p>But after playing for a year or so I realized that changing up damage reduction, and re-releasing all the prestige classes, and forcing me to re-read all the spells (ALL THE SPELLS) did nothing to fix d20's fundamental flaws. </p><p></p><p>The fighter remained linear while the wizard remained quadratic. Creating NPCs remained the exact nightmare it always was.</p><p></p><p>Contrast 3.5 to 5E, which actually meaningfully changed the game to actually fix (or at least substantially change) the balance between casters and martials, and definitely did away with the create monsters headache. </p><p></p><p>Not saying 5E is perfect here. I am saying that just changing around things on the surface (as 3.5 did) won't fix any of 5E's real problems. </p><p></p><p>Not unless you think a weak spell there or a bad subclass here is the extent of 5E's problems. I posted three of my issues with 5E far up-thread, so let's just say they all go much deeper than some class or effect being less than impressive.</p><p></p><p>We're not gonna get 6E here, folks. Based on the playtests and how WotC basically is reneging on every single true change (even if tiny in the greater context), all we are getting next year is a 3.5 of 5E - basically the same, only reheated enough to make some believe actual problems have been solved.</p><p></p><p>If everybody referred to 2024 D&D One as edition 5.1, that would be more in line with what we appear to be getting.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9066172, member: 12731"] I thought so at first, blinded by WotC's marketing as I were. But after playing for a year or so I realized that changing up damage reduction, and re-releasing all the prestige classes, and forcing me to re-read all the spells (ALL THE SPELLS) did nothing to fix d20's fundamental flaws. The fighter remained linear while the wizard remained quadratic. Creating NPCs remained the exact nightmare it always was. Contrast 3.5 to 5E, which actually meaningfully changed the game to actually fix (or at least substantially change) the balance between casters and martials, and definitely did away with the create monsters headache. Not saying 5E is perfect here. I am saying that just changing around things on the surface (as 3.5 did) won't fix any of 5E's real problems. Not unless you think a weak spell there or a bad subclass here is the extent of 5E's problems. I posted three of my issues with 5E far up-thread, so let's just say they all go much deeper than some class or effect being less than impressive. We're not gonna get 6E here, folks. Based on the playtests and how WotC basically is reneging on every single true change (even if tiny in the greater context), all we are getting next year is a 3.5 of 5E - basically the same, only reheated enough to make some believe actual problems have been solved. If everybody referred to 2024 D&D One as edition 5.1, that would be more in line with what we appear to be getting. [/QUOTE]
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