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<blockquote data-quote="Remathilis" data-source="post: 9066898" data-attributes="member: 7635"><p>Not Tetra, but I'll throw my own spin on it (with 100% less hyperlinks)</p><p></p><p>Warlock pact magic recharges on a short rest and gives a warlock usually two spell slots of their highest level. Due to the fact they are charisma based, they pair exceptionally well with sorcerers (bringing eldritch blast and a replenishable pool of spell slots to convert into sorcery points) and with paladin (who builds into hexblade and uses those spell slots to smite with). Both builds abuse pact magic to make resources that should be long rest (paladin spells and sorcery points) into short rest ones. </p><p></p><p>That creates a desire to short rest early and often, nova-ing and resting nearly every fight. A 5mwd. </p><p></p><p>Now to me the fault rests solely on pact magic and it's why I've championed it's eradication from the 24 PHB, but I don't feel the playtest warlock will test well enough to make that happen. Tetra will blame entitled players who throw temper tantrums at the DM when they aren't allowed to rest when they want to. </p><p></p><p>Ultimately, I feel they will probably fix it a different way. Paladin smite as a spell fixes the warlock problem as smite is a class spell and cannot be cast with pact magic. A similar fix can be done to sorcery points to avoid cheese like coffeelocks (a Sorc/lock who picks a race that doesn't need to sleep like warforged and only takes short rests to build an impossibly high pool of sorcery points to cast spells with).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9066898, member: 7635"] Not Tetra, but I'll throw my own spin on it (with 100% less hyperlinks) Warlock pact magic recharges on a short rest and gives a warlock usually two spell slots of their highest level. Due to the fact they are charisma based, they pair exceptionally well with sorcerers (bringing eldritch blast and a replenishable pool of spell slots to convert into sorcery points) and with paladin (who builds into hexblade and uses those spell slots to smite with). Both builds abuse pact magic to make resources that should be long rest (paladin spells and sorcery points) into short rest ones. That creates a desire to short rest early and often, nova-ing and resting nearly every fight. A 5mwd. Now to me the fault rests solely on pact magic and it's why I've championed it's eradication from the 24 PHB, but I don't feel the playtest warlock will test well enough to make that happen. Tetra will blame entitled players who throw temper tantrums at the DM when they aren't allowed to rest when they want to. Ultimately, I feel they will probably fix it a different way. Paladin smite as a spell fixes the warlock problem as smite is a class spell and cannot be cast with pact magic. A similar fix can be done to sorcery points to avoid cheese like coffeelocks (a Sorc/lock who picks a race that doesn't need to sleep like warforged and only takes short rests to build an impossibly high pool of sorcery points to cast spells with). [/QUOTE]
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