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<blockquote data-quote="tetrasodium" data-source="post: 9066928" data-attributes="member: 93670"><p>No, more like two or so single class levels not nine. I'm away from my computer, but from memory that's when monk still gains a pact magic style short rest nova fuel.</p><p></p><p>The packet 6monk gets back all discipline points after any long <em>or</em> short rest. The only real difference is that after fixing the unquestionably problematic pact magic in packet 5 they still have short rest nova monk in packet 6 <em><strong>-and-</strong></em> the packet has also not made changes elsewhere in places like the rules glossary that might somewhat mitigate the problematic nature of Monk recovering all nova powering resources on a short rest. Short rest classes like the packet 6monk gain too much on a short rest to avoid falling into the same category as the warlock prior to packet 5. </p><p></p><p> If we didn't have short rest classes and short rests were only for spending hit dice it might not matter as much how certain that the rules made a successful rest, but we still have at least one so the design of those two elements is one very much in conflict with anything other than encouraging the 5mw until one or both are changed by wotc . Inversely it might not matter if we had short rest classes with difficult short rests, but we have the awful combo of trivial short rests and short rest classes.its not about entitled players so much as a bad combo of conflicting design goals where each rule element involved amplifies the impact of the other.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9066928, member: 93670"] No, more like two or so single class levels not nine. I'm away from my computer, but from memory that's when monk still gains a pact magic style short rest nova fuel. The packet 6monk gets back all discipline points after any long [I]or[/I] short rest. The only real difference is that after fixing the unquestionably problematic pact magic in packet 5 they still have short rest nova monk in packet 6 [I][B]-and-[/B][/I] the packet has also not made changes elsewhere in places like the rules glossary that might somewhat mitigate the problematic nature of Monk recovering all nova powering resources on a short rest. Short rest classes like the packet 6monk gain too much on a short rest to avoid falling into the same category as the warlock prior to packet 5. If we didn't have short rest classes and short rests were only for spending hit dice it might not matter as much how certain that the rules made a successful rest, but we still have at least one so the design of those two elements is one very much in conflict with anything other than encouraging the 5mw until one or both are changed by wotc . Inversely it might not matter if we had short rest classes with difficult short rests, but we have the awful combo of trivial short rests and short rest classes.its not about entitled players so much as a bad combo of conflicting design goals where each rule element involved amplifies the impact of the other. [/QUOTE]
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