Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 9067760" data-attributes="member: 7635"><p>The issue is half of those choices aren't really choices since they are exclusive to their two spell slots. The only thing you can reliably do is sneak, move light objects, talk to animals and shoot beams. (I'm discounting DS here because it's passive and in many situations equal to darkvision). The rest of your abilities share a very limited pool of uses. If you go into a dungeon, use a hypnotic pattern on a group of goblin guards (an effective way to end the fight) in room one and then charm a goblin to interrogate him, congrats, you're out of spells one room into the dungeon and it's time to short rest. Or you can continue with your two cantrips and three invocations, effectively a weaker rogue with a heavy crossbow. meanwhile, any other caster would still have the majority of their abilities available and can move on to room 2 without resting. </p><p></p><p>That's the issue with pacing; for the warlock to do anything cooler than be an arcane trickster who talks to dogs, you need to rest early and often. Every room or two of the dungeon if you can. If you don't get a rest, you are vastly underperforming. If you get more than two rests, you are doing more magic than any other caster. So the warlock will always demand rests, even if it clashes with the DMs narrative and has little or no use for the other PCs. </p><p></p><p>The ideal solution is to make warlock magic function equivalent to what they should be; half-casters. Barring actually making them half-casters, the ideal solution is to divorce their recharge from short rests and limit them to two per day. I would also be in favor of upping the number of spell slots and limiting recharge to 1/day.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9067760, member: 7635"] The issue is half of those choices aren't really choices since they are exclusive to their two spell slots. The only thing you can reliably do is sneak, move light objects, talk to animals and shoot beams. (I'm discounting DS here because it's passive and in many situations equal to darkvision). The rest of your abilities share a very limited pool of uses. If you go into a dungeon, use a hypnotic pattern on a group of goblin guards (an effective way to end the fight) in room one and then charm a goblin to interrogate him, congrats, you're out of spells one room into the dungeon and it's time to short rest. Or you can continue with your two cantrips and three invocations, effectively a weaker rogue with a heavy crossbow. meanwhile, any other caster would still have the majority of their abilities available and can move on to room 2 without resting. That's the issue with pacing; for the warlock to do anything cooler than be an arcane trickster who talks to dogs, you need to rest early and often. Every room or two of the dungeon if you can. If you don't get a rest, you are vastly underperforming. If you get more than two rests, you are doing more magic than any other caster. So the warlock will always demand rests, even if it clashes with the DMs narrative and has little or no use for the other PCs. The ideal solution is to make warlock magic function equivalent to what they should be; half-casters. Barring actually making them half-casters, the ideal solution is to divorce their recharge from short rests and limit them to two per day. I would also be in favor of upping the number of spell slots and limiting recharge to 1/day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Document: 77 Pages, 7 Classes, & More!
Top