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<blockquote data-quote="mamba" data-source="post: 9067978" data-attributes="member: 7034611"><p>not completely, but they are not helping either.</p><p></p><p>They still reduce the ability to go ‘all out’ like a Wizard can if the fight required it, so there still is less agency, less balance (depending on the number of SRs) and reduced attrition (not none), that is still all negatives</p><p></p><p></p><p>no, but there is a parallel undercurrent here that wants to go in that direction</p><p></p><p>I still do not understand your objection though, what is worse about having 6 spells for a day than 2 per rest, with an implicit expectation of 2 rests per day? What does that gain? I see what it takes away, that is easy, but what do you think you gain that makes you argue for it?</p><p></p><p>Pacing? Pacing is a storytelling restriction, no more.</p><p></p><p>All your arguments still only amount to ‘it is not quite as bad as you make it sound’…</p></blockquote><p></p>
[QUOTE="mamba, post: 9067978, member: 7034611"] not completely, but they are not helping either. They still reduce the ability to go ‘all out’ like a Wizard can if the fight required it, so there still is less agency, less balance (depending on the number of SRs) and reduced attrition (not none), that is still all negatives no, but there is a parallel undercurrent here that wants to go in that direction I still do not understand your objection though, what is worse about having 6 spells for a day than 2 per rest, with an implicit expectation of 2 rests per day? What does that gain? I see what it takes away, that is easy, but what do you think you gain that makes you argue for it? Pacing? Pacing is a storytelling restriction, no more. All your arguments still only amount to ‘it is not quite as bad as you make it sound’… [/QUOTE]
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