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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="W'rkncacnter" data-source="post: 8984924" data-attributes="member: 7033455"><p>that's...dismissive, but okay.</p><p></p><p>i'd disagree. it's not terrible, but it is underwhelming compared to the other masteries we already know about, especially from a tactical perspective.</p><p></p><p>i'm sorry, what does this have to do with what ruin said...?</p><p></p><p>also, people probably think that because 1. two-weapon fighting isn't great, meaning unless you really want to spec into it a rapier is just strictly a better shortsword, and even then if you DO fully spec into it you can just dual wield rapiers anyways making shortswords redundant no matter what, and 2. greatswords and greataxes are currently nearly identical except that greatswords do higher average damage. with that context...yeah, i can see why people are calling them overpowered. </p><p>but masteries are supposed to be a way for WOTC to differentiate weapons so we're not JUST comparing die sizes. that's my point - flex is boring and underwhelming compared to the other masteries. hell, it's even worse since the battleaxe and longsword BOTH HAVE FLEX. there's STILL effectively no difference between them. at least the glaive and halberd have different masteries now.</p><p></p><p>it'd be 2d8 to 2d10. or, well, more accurately 2d8+strength to 2d10+strength. i do see your point, though. i still don't think it's very interesting, but i can see the use for it.</p><p></p><p>i mean, that's not always entirely within your control, is it? i'd personally prefer to guarantee i'm always doing at least something with my attacks then to do 1 more damage on average when i hit, especially against something with high AC (which, in the 5e games i play, is...nearly everything, honestly. my DMs REALLY like cranking up AC).</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8984924, member: 7033455"] that's...dismissive, but okay. i'd disagree. it's not terrible, but it is underwhelming compared to the other masteries we already know about, especially from a tactical perspective. i'm sorry, what does this have to do with what ruin said...? also, people probably think that because 1. two-weapon fighting isn't great, meaning unless you really want to spec into it a rapier is just strictly a better shortsword, and even then if you DO fully spec into it you can just dual wield rapiers anyways making shortswords redundant no matter what, and 2. greatswords and greataxes are currently nearly identical except that greatswords do higher average damage. with that context...yeah, i can see why people are calling them overpowered. but masteries are supposed to be a way for WOTC to differentiate weapons so we're not JUST comparing die sizes. that's my point - flex is boring and underwhelming compared to the other masteries. hell, it's even worse since the battleaxe and longsword BOTH HAVE FLEX. there's STILL effectively no difference between them. at least the glaive and halberd have different masteries now. it'd be 2d8 to 2d10. or, well, more accurately 2d8+strength to 2d10+strength. i do see your point, though. i still don't think it's very interesting, but i can see the use for it. i mean, that's not always entirely within your control, is it? i'd personally prefer to guarantee i'm always doing at least something with my attacks then to do 1 more damage on average when i hit, especially against something with high AC (which, in the 5e games i play, is...nearly everything, honestly. my DMs REALLY like cranking up AC). [/QUOTE]
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