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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Emberashh" data-source="post: 8984964" data-attributes="member: 7040941"><p>Well that makes sense I suppose. I have a similar mechanic in my game (its based around having to actively defend yourself to null a result; otherwise any attack can deal at least half damage depending on the attackers accuracy) so I was curious as to what ticked people off.</p><p></p><p>I also don't use HP, but a paint over I call Composure or CP. Makes more sense for what HP is trying to convey and I have specific mechanics for handling taking actual wounds and the like. </p><p></p><p>So I imagine my game won't have such issues, which sates my concern. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Emberashh, post: 8984964, member: 7040941"] Well that makes sense I suppose. I have a similar mechanic in my game (its based around having to actively defend yourself to null a result; otherwise any attack can deal at least half damage depending on the attackers accuracy) so I was curious as to what ticked people off. I also don't use HP, but a paint over I call Composure or CP. Makes more sense for what HP is trying to convey and I have specific mechanics for handling taking actual wounds and the like. So I imagine my game won't have such issues, which sates my concern. :) [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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