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General Tabletop Discussion
*Dungeons & Dragons
New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="W'rkncacnter" data-source="post: 8985063" data-attributes="member: 7033455"><p>...what does any of this have to do with the fact that an increase of die size by 1 is a +1 bonus on average? i don't care what the chances are of rolling above a 5. that's not relevant. 2d6 and 1d12 aren't relevant either because we're talking about versatile weapons. what's even your point?</p><p></p><p>my point is that, as a property, the only thing heavy really indicates is that small creatures can't use it effectively (and i guess also that it has certain interactions with features but a number of those also interact with two-handed anyway). i find it boring and lazy and, considering that halfling can get 20 strength and eventually pound down gods with a longsword, kind of arbitrary. hell, honestly, i'd prefer if they gave small creatures lower strength maximums or something, because that'd at least be a bit more interesting.</p><p></p><p>in other words, i don't really have that much of a problem with restricting what weapons smaller creatures can use effectively...i just think the heavy property is the most boring way to do it.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8985063, member: 7033455"] ...what does any of this have to do with the fact that an increase of die size by 1 is a +1 bonus on average? i don't care what the chances are of rolling above a 5. that's not relevant. 2d6 and 1d12 aren't relevant either because we're talking about versatile weapons. what's even your point? my point is that, as a property, the only thing heavy really indicates is that small creatures can't use it effectively (and i guess also that it has certain interactions with features but a number of those also interact with two-handed anyway). i find it boring and lazy and, considering that halfling can get 20 strength and eventually pound down gods with a longsword, kind of arbitrary. hell, honestly, i'd prefer if they gave small creatures lower strength maximums or something, because that'd at least be a bit more interesting. in other words, i don't really have that much of a problem with restricting what weapons smaller creatures can use effectively...i just think the heavy property is the most boring way to do it. [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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