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General Tabletop Discussion
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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="CleverNickName" data-source="post: 8985110" data-attributes="member: 50987"><p>Not really. Maybe? I'll try to explain.</p><p></p><p>To my mind, an attack "misses" when it fails to deal damage to the target. Hitting the armor, hitting the wall next to you, glancing off your chainmail, etc., are all just different kinds of misses because they fail to do damage. To the way my brain works, this is why we roll for damage: the attack roll establishes whether or not damage is rolled, and if so, the rolled amount of damage tells us whether it was a devastating blow or just a small scratch.</p><p></p><p>I can see exceptions being made for things like grenades and shotguns. Even though you missed your intended target, there is a larger area where other, possibly unintentional targets might take damage anyway. But for the most part, I think that a weapon that misses its target can miss for a variety of reasons, and it is the damage roll that determines how "good" the hit was.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8985110, member: 50987"] Not really. Maybe? I'll try to explain. To my mind, an attack "misses" when it fails to deal damage to the target. Hitting the armor, hitting the wall next to you, glancing off your chainmail, etc., are all just different kinds of misses because they fail to do damage. To the way my brain works, this is why we roll for damage: the attack roll establishes whether or not damage is rolled, and if so, the rolled amount of damage tells us whether it was a devastating blow or just a small scratch. I can see exceptions being made for things like grenades and shotguns. Even though you missed your intended target, there is a larger area where other, possibly unintentional targets might take damage anyway. But for the most part, I think that a weapon that misses its target can miss for a variety of reasons, and it is the damage roll that determines how "good" the hit was. [/QUOTE]
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