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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Minigiant" data-source="post: 8986514" data-attributes="member: 63508"><p>I think one of the big issues is a lot of peopple want all hits to be contact hits and all misses to be not contact misses.</p><p></p><p>But since D&D abstracts all of the combat into 2 rolls: an attack roll and damage roll. D&D dials down it all and rolls everything together.</p><p></p><p>A true simulation of combat would roll through or compare each layer that adds toAC</p><ol> <li data-xf-list-type="ol">Your Best AC 10</li> <li data-xf-list-type="ol">Your Dumb Luck</li> <li data-xf-list-type="ol">Your Armor</li> <li data-xf-list-type="ol">Your Shields</li> <li data-xf-list-type="ol">Your Easy Dodge</li> <li data-xf-list-type="ol">Your Hard Dodge (uses stamina)</li> <li data-xf-list-type="ol">Your Easy Weapon Parry</li> <li data-xf-list-type="ol">Your Hard Weapon Parry (uses stamina)</li> <li data-xf-list-type="ol">The Incoming Weapon Attack's Cleanness</li> </ol><p>You could easily stick combat into a computer and make it each attack 10 rolls.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8986514, member: 63508"] I think one of the big issues is a lot of peopple want all hits to be contact hits and all misses to be not contact misses. But since D&D abstracts all of the combat into 2 rolls: an attack roll and damage roll. D&D dials down it all and rolls everything together. A true simulation of combat would roll through or compare each layer that adds toAC [LIST=1] [*]Your Best AC 10 [*]Your Dumb Luck [*]Your Armor [*]Your Shields [*]Your Easy Dodge [*]Your Hard Dodge (uses stamina) [*]Your Easy Weapon Parry [*]Your Hard Weapon Parry (uses stamina) [*]The Incoming Weapon Attack's Cleanness [/LIST] You could easily stick combat into a computer and make it each attack 10 rolls. [/QUOTE]
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