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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="tetrasodium" data-source="post: 8988266" data-attributes="member: 93670"><p>The critical part of that bolded but is that 5e went too far with dialing back risk while chasing after simplicity at all costs. It's easy to simplify a crunchier game for a newbie, you give them a simple pregen & help them grow with new abilities & such over the campaign instead of rewriting the entire system to cater to a state they were in for a session or two. The two together result in little room for any of those "different things" because it's a much higher bar to go the other way with homebrew & magic items even before considering that the system doesn't provide room for those additions.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8988266, member: 93670"] The critical part of that bolded but is that 5e went too far with dialing back risk while chasing after simplicity at all costs. It's easy to simplify a crunchier game for a newbie, you give them a simple pregen & help them grow with new abilities & such over the campaign instead of rewriting the entire system to cater to a state they were in for a session or two. The two together result in little room for any of those "different things" because it's a much higher bar to go the other way with homebrew & magic items even before considering that the system doesn't provide room for those additions. [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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