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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="CleverNickName" data-source="post: 8988315" data-attributes="member: 50987"><p>So going back to the original post, and the new weapons table for an upcoming Unearthed Arcana playtest...</p><p></p><p>We don't know much about it except that "Mastery" is a separate category from "Properties," and they have different effects listed by weapon type. And we have a few hints about what those effects might do ("Slow" will slow your enemies somehow).</p><p></p><p>But we don't know how Mastery will be deployed in the game, and that's pretty darned important:</p><ul> <li data-xf-list-type="ul">Is Mastery something that all characters get, or will it be restricted to certain classes or feats?</li> <li data-xf-list-type="ul">Do characters gain Mastery as soon as they equip the weapon? Or does it unlock it at different levels?</li> <li data-xf-list-type="ul">Can characters learn more than one Mastery? How many?</li> <li data-xf-list-type="ul">Does Mastery scale with level, like cantrips? Does it scale by Proficiency bonus?</li> <li data-xf-list-type="ul">Is Mastery automatic, or does it require an Action? Bonus action? Reaction?</li> <li data-xf-list-type="ul">Can Mastery be applied to every single attack made with the weapon, or only once per turn? X times per day?</li> <li data-xf-list-type="ul">Do Mastery effects stack? What about dual-wielding two different weapons, each with a different Mastery? or the same Mastery?</li> </ul><p>I have loads of questions about the different effects, but I'm a lot more interested in how they are going to be deployed. We can infer a few answers to the above questions, just by virtue of the table itself: Mastery is listed in the Weapons Table, not in a character class description, which suggests that Mastery could be available to multiple (or all) classes.</p><p></p><p>I can see this being both a good thing and a bad thing: there is an argument going on in the thread now about whether or not the Fighter class needs "fixing," and whether or not the new Mastery rules can "fix" it...but if Mastery can be used by all classes, I have questions. (Like, how does giving the Barbarian, Paladin, and Rogue more toys somehow help the Fighter? And how will they prevent making the Fighter <em>even more </em>of a dip for multiclassing?)</p><p></p><p>On the other hand, the latest blocks of Unearthed Arcana playtests have been specific to certain groups of character classes. Last time was Druid and Paladin, maybe this next one will be exclusive to Fighter and Monk?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8988315, member: 50987"] So going back to the original post, and the new weapons table for an upcoming Unearthed Arcana playtest... We don't know much about it except that "Mastery" is a separate category from "Properties," and they have different effects listed by weapon type. And we have a few hints about what those effects might do ("Slow" will slow your enemies somehow). But we don't know how Mastery will be deployed in the game, and that's pretty darned important: [LIST] [*]Is Mastery something that all characters get, or will it be restricted to certain classes or feats? [*]Do characters gain Mastery as soon as they equip the weapon? Or does it unlock it at different levels? [*]Can characters learn more than one Mastery? How many? [*]Does Mastery scale with level, like cantrips? Does it scale by Proficiency bonus? [*]Is Mastery automatic, or does it require an Action? Bonus action? Reaction? [*]Can Mastery be applied to every single attack made with the weapon, or only once per turn? X times per day? [*]Do Mastery effects stack? What about dual-wielding two different weapons, each with a different Mastery? or the same Mastery? [/LIST] I have loads of questions about the different effects, but I'm a lot more interested in how they are going to be deployed. We can infer a few answers to the above questions, just by virtue of the table itself: Mastery is listed in the Weapons Table, not in a character class description, which suggests that Mastery could be available to multiple (or all) classes. I can see this being both a good thing and a bad thing: there is an argument going on in the thread now about whether or not the Fighter class needs "fixing," and whether or not the new Mastery rules can "fix" it...but if Mastery can be used by all classes, I have questions. (Like, how does giving the Barbarian, Paladin, and Rogue more toys somehow help the Fighter? And how will they prevent making the Fighter [I]even more [/I]of a dip for multiclassing?) On the other hand, the latest blocks of Unearthed Arcana playtests have been specific to certain groups of character classes. Last time was Druid and Paladin, maybe this next one will be exclusive to Fighter and Monk? [/QUOTE]
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