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General Tabletop Discussion
*Dungeons & Dragons
New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="CleverNickName" data-source="post: 8988630" data-attributes="member: 50987"><p>They won't stop reprinting spells, but I wager they will refluff them.</p><p></p><p>Take "Slow," for example. We have no idea what it looks like, and won't until the UA is sent to us, but we know that it obviously slows the opponent. So what if the Slow Mastery looks like this?</p><p></p><p style="margin-left: 20px"><strong>Slow: </strong>Make a weapon attack against the target. On a hit, it takes damage as normal, and its speed is reduced by 10 feet until the start of your next turn.</p><p></p><p>That's just the <em>ray of frost </em>cantrip after I reflavored it to sound less "magical":</p><p></p><p style="margin-left: 20px"><s>A frigid beam of blue-white light streaks toward a creature within range.</s> Make a <s>ranged spell</s> <span style="color: rgb(184, 49, 47)">weapon</span> attack against the target. On a hit, it takes <s>1d8 cold</s> damage <span style="color: rgb(184, 49, 47)">as normal</span>, and its speed is reduced by 10 feet until the start of your next turn. <s>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</s></p><p></p><p>I can imagine several of these Mastery features being reflavored cantrips. Lose your reaction per <em>shocking grasp. </em>Take ongoing damage per <em>acid splash. </em>Can't recover hit points per <em>chill touch. </em>Hit adjacent foes per <em>green flame blade. </em>Etc., etc., etc...</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8988630, member: 50987"] They won't stop reprinting spells, but I wager they will refluff them. Take "Slow," for example. We have no idea what it looks like, and won't until the UA is sent to us, but we know that it obviously slows the opponent. So what if the Slow Mastery looks like this? [INDENT][B]Slow: [/B]Make a weapon attack against the target. On a hit, it takes damage as normal, and its speed is reduced by 10 feet until the start of your next turn.[/INDENT] That's just the [I]ray of frost [/I]cantrip after I reflavored it to sound less "magical": [INDENT][S]A frigid beam of blue-white light streaks toward a creature within range.[/S] Make a [S]ranged spell[/S] [COLOR=rgb(184, 49, 47)]weapon[/COLOR] attack against the target. On a hit, it takes [S]1d8 cold[/S] damage [COLOR=rgb(184, 49, 47)]as normal[/COLOR], and its speed is reduced by 10 feet until the start of your next turn. [S]The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).[/S][/INDENT] I can imagine several of these Mastery features being reflavored cantrips. Lose your reaction per [I]shocking grasp. [/I]Take ongoing damage per [I]acid splash. [/I]Can't recover hit points per [I]chill touch. [/I]Hit adjacent foes per [I]green flame blade. [/I]Etc., etc., etc... [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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