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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="OB1" data-source="post: 8989437" data-attributes="member: 6796241"><p>Oh absolutely. And from the initial comments from Perkins, it looks like after the early feedback they already know the Druid is going to need a big revision. </p><p></p><p>I think where they missed on Druid is that they were focused too much on the wants of people who don't play the class instead of those who do (which goes against their stated design philosophy). After all, there has to be some class that is 'least popular', but from all the statistics I've seen, Druid isn't that far behind (the gap between Fighter/Rogue and every other class is the the largest). It would be one thing if only half as many people played Druids as the next least popular class, but that's not the case.</p><p></p><p>Now, I'm all for the stated design goals of making onboarding new players easier, and I do think a lot of the revisions we've seen so far accomplish that in a smart way. I doubt I'll ever start a campaign as a DM at lower than 3rd level, so I'm all for the changes they're making to early levels (race/background, standardization of subclass, class groupings, etc), but where my concern lies is in the rest of the game. Let classes get a little more complex, unbalanced, and unique once you're into Tier II. Weapon Mastery is a great example of that (to bring this back on thread), as even though we don't know exactly how the system will work, I'm betting it will come online around level 5 (maybe 3).</p></blockquote><p></p>
[QUOTE="OB1, post: 8989437, member: 6796241"] Oh absolutely. And from the initial comments from Perkins, it looks like after the early feedback they already know the Druid is going to need a big revision. I think where they missed on Druid is that they were focused too much on the wants of people who don't play the class instead of those who do (which goes against their stated design philosophy). After all, there has to be some class that is 'least popular', but from all the statistics I've seen, Druid isn't that far behind (the gap between Fighter/Rogue and every other class is the the largest). It would be one thing if only half as many people played Druids as the next least popular class, but that's not the case. Now, I'm all for the stated design goals of making onboarding new players easier, and I do think a lot of the revisions we've seen so far accomplish that in a smart way. I doubt I'll ever start a campaign as a DM at lower than 3rd level, so I'm all for the changes they're making to early levels (race/background, standardization of subclass, class groupings, etc), but where my concern lies is in the rest of the game. Let classes get a little more complex, unbalanced, and unique once you're into Tier II. Weapon Mastery is a great example of that (to bring this back on thread), as even though we don't know exactly how the system will work, I'm betting it will come online around level 5 (maybe 3). [/QUOTE]
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