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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="GMforPowergamers" data-source="post: 8989446" data-attributes="member: 67338"><p>I have no real skin in the game with druid... I think it's fine as is and fine in the change, I think both could be improved... but as a concept I take exception to this.</p><p></p><p>IF I have a 100 sample size and 10 classes if things work perfect you should see aboout 10 people playing each class... if you see 2 classes have 25 people play each and 1 class only has 2 people play it... maybe listening to what the 50 peopple playing those 2 classes have to say can help improve all the classes</p><p></p><p>edit: the why matters too... is it fluff, is it complexity, is it a mechanic, is it power... or is it all of them</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8989446, member: 67338"] I have no real skin in the game with druid... I think it's fine as is and fine in the change, I think both could be improved... but as a concept I take exception to this. IF I have a 100 sample size and 10 classes if things work perfect you should see aboout 10 people playing each class... if you see 2 classes have 25 people play each and 1 class only has 2 people play it... maybe listening to what the 50 peopple playing those 2 classes have to say can help improve all the classes edit: the why matters too... is it fluff, is it complexity, is it a mechanic, is it power... or is it all of them [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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