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General Tabletop Discussion
*Dungeons & Dragons
New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="WanderingMystic" data-source="post: 8990683" data-attributes="member: 69157"><p>I don't mind the concept of weapon masteries and until we actually get to see the play test I don't want to jump the gun. </p><p></p><p>1: I think that if nick was make an extra offhand attack as a bonus action and they keep the light property the same as the other play test then I will be happy with that. </p><p></p><p>2: If, like expertise you get a couple of weapon masteries as you level up that will be good. </p><p></p><p>3: For the love of God just give all fighters access to battle master maneuvers then the fighter would be fine. Expecialy if they added some of the out of combat ones from Tasha's inot the core book.</p><p></p><p>4: Let give a mastery for unarmed for monks at least.</p><p></p><p>5: Fix monks Ki problems and stunning blow.</p><p></p><p>I think that if they do these then your warrior classes will feel better out of combat and have a more dynamic in combat feeling. I could also see just adding an extra die of damage at higher levels to help them keep up with spell casters.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 8990683, member: 69157"] I don't mind the concept of weapon masteries and until we actually get to see the play test I don't want to jump the gun. 1: I think that if nick was make an extra offhand attack as a bonus action and they keep the light property the same as the other play test then I will be happy with that. 2: If, like expertise you get a couple of weapon masteries as you level up that will be good. 3: For the love of God just give all fighters access to battle master maneuvers then the fighter would be fine. Expecialy if they added some of the out of combat ones from Tasha's inot the core book. 4: Let give a mastery for unarmed for monks at least. 5: Fix monks Ki problems and stunning blow. I think that if they do these then your warrior classes will feel better out of combat and have a more dynamic in combat feeling. I could also see just adding an extra die of damage at higher levels to help them keep up with spell casters. [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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