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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Lanefan" data-source="post: 8991024" data-attributes="member: 29398"><p>That's kinda poor design, actually.</p><p></p><p>I say this in part as I've been reading along here waiting for someone to post the idea of a weapon's Mastery ability being to stop the foe from moving at all (i.e. its move speed becomes 0) for a round, and if I didn't see it I was going to post it myself. Yet here you're saying that slowing effects like Lance of Lethargy can't even stack to produce a zero move speed.</p><p></p><p>Well, yes you can, if for example each "extra" time you're made prone added another round to how long you have to stay down.</p><p></p><p>Thus, if you're made prone three times in one round, thats three rounds before you can even think about getting to your feet; three rounds during which the foes can tack on more prone-bestowing abilities that could, in the end, see you spend the rest of your (probably now very short) life lying on the ground.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8991024, member: 29398"] That's kinda poor design, actually. I say this in part as I've been reading along here waiting for someone to post the idea of a weapon's Mastery ability being to stop the foe from moving at all (i.e. its move speed becomes 0) for a round, and if I didn't see it I was going to post it myself. Yet here you're saying that slowing effects like Lance of Lethargy can't even stack to produce a zero move speed. Well, yes you can, if for example each "extra" time you're made prone added another round to how long you have to stay down. Thus, if you're made prone three times in one round, thats three rounds before you can even think about getting to your feet; three rounds during which the foes can tack on more prone-bestowing abilities that could, in the end, see you spend the rest of your (probably now very short) life lying on the ground. [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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