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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Chaosmancer" data-source="post: 8991222" data-attributes="member: 6801228"><p>The issue with that is that study after study, practical example after practical example, shows that people don't like balance to be enforced with nerfs. </p><p></p><p>If it were a single poorly designed item, or a single OP monster, that would be different, people can accept that. But we are talking about fundamentally rewriting the game. To nerf the majority of classes. All so we don't have to buff fighters. </p><p></p><p>Why? Why not just buff fighters? It is SOO much simpler and will be so much better received.</p><p></p><p></p><p></p><p>Actually, I don't think it is poor design. If it stacked, then every single Warlock would be able to reduce any enemy to 0 movement, from 600 ft away. Every single warlock getting an at-will ability to win any fight. That is far too broken. </p><p></p><p></p><p></p><p>And that doesn't make you more prone, just prone for longer, and that sort of dynamic track would be a pain in the neck to track, for no real benefit. Because if you can knock someone prone multiple times a round, you can just knock them prone once per round. Or you could grapple them to give them a movement speed of zero, which prevents them from getting back up.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8991222, member: 6801228"] The issue with that is that study after study, practical example after practical example, shows that people don't like balance to be enforced with nerfs. If it were a single poorly designed item, or a single OP monster, that would be different, people can accept that. But we are talking about fundamentally rewriting the game. To nerf the majority of classes. All so we don't have to buff fighters. Why? Why not just buff fighters? It is SOO much simpler and will be so much better received. Actually, I don't think it is poor design. If it stacked, then every single Warlock would be able to reduce any enemy to 0 movement, from 600 ft away. Every single warlock getting an at-will ability to win any fight. That is far too broken. And that doesn't make you more prone, just prone for longer, and that sort of dynamic track would be a pain in the neck to track, for no real benefit. Because if you can knock someone prone multiple times a round, you can just knock them prone once per round. Or you could grapple them to give them a movement speed of zero, which prevents them from getting back up. [/QUOTE]
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