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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Chaosmancer" data-source="post: 8991547" data-attributes="member: 6801228"><p>You don't need to make spellcasting classes more powerful for what I said to apply. Spellcasters ARE more powerful than martials currently. So martials can multi-class into casters. Just like Casters can multi-class into martials. </p><p></p><p>IF your point is that we can never make martials stronger, because then it will be actually appealing to multi-class into them.... well, frankly, I heavily disagree. The reason people mix paladin and warlock or paladin and sorcerer is because of the synergized power, but there is a cost-benefit people analyze. How many levels of X before I lose the benefits I want from Y. Right now, two levels of fighter is considered a good multi-class because you don't GET anything worth having after level 2. But if fighters got excellent and desirable abilities at levels 5, 8, 11, 15 whatever, then just like wizards, there would be an analysis of what the best combination of abilities is. There would be people who say "it isn't worth it for my character to lose those fighter abilities" just like people say it isn't worth it to lose access to 6th level spells. </p><p></p><p>As for how easy it is to get Weapon Masteries. Probably the Weapon Master feat. That'd be the simplest way of doing it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8991547, member: 6801228"] You don't need to make spellcasting classes more powerful for what I said to apply. Spellcasters ARE more powerful than martials currently. So martials can multi-class into casters. Just like Casters can multi-class into martials. IF your point is that we can never make martials stronger, because then it will be actually appealing to multi-class into them.... well, frankly, I heavily disagree. The reason people mix paladin and warlock or paladin and sorcerer is because of the synergized power, but there is a cost-benefit people analyze. How many levels of X before I lose the benefits I want from Y. Right now, two levels of fighter is considered a good multi-class because you don't GET anything worth having after level 2. But if fighters got excellent and desirable abilities at levels 5, 8, 11, 15 whatever, then just like wizards, there would be an analysis of what the best combination of abilities is. There would be people who say "it isn't worth it for my character to lose those fighter abilities" just like people say it isn't worth it to lose access to 6th level spells. As for how easy it is to get Weapon Masteries. Probably the Weapon Master feat. That'd be the simplest way of doing it. [/QUOTE]
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