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General Tabletop Discussion
*Dungeons & Dragons
New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Lanefan" data-source="post: 8991950" data-attributes="member: 29398"><p>More that the restrictions and drawbacks have been removed from other (mostly caster) classes. Put them back, says I.</p><p></p><p>Yeah, giving something like that to any ranged weapon is asking for headaches.</p><p></p><p>Unless - and this is a key point for many of these abilities - they are made available to pure single-class Fighters* only. The moment you multiclass it's <em>whoop</em> there go those abilities, never to be seen again. Gamist as hell, I admit, but having certain things (for all classes) be available only to single-class characters really serves to chop down on multi-classing shenanigans.</p><p></p><p>* - and some Fighter-adjacents, as long as the character only has one class.</p><p></p><p>Knocking an enemy prone instead of doing damage can be huge. It pretty much has to spend the next round getting up (if it can), meanwhile you can either keep it prone or whale on it.</p><p></p><p>If these work as ability-plus-damage then those upthread concerned about the return of spiked-chain foolishness have a valid point.</p><p></p><p>A full-martial party would, I think, be a rather uncommon sight. And, not many of these abilities would stack; slowing being the most obvious one, and if there's a weakening (that is to say, temporary Strength-reducing) ability that would be another.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8991950, member: 29398"] More that the restrictions and drawbacks have been removed from other (mostly caster) classes. Put them back, says I. Yeah, giving something like that to any ranged weapon is asking for headaches. Unless - and this is a key point for many of these abilities - they are made available to pure single-class Fighters* only. The moment you multiclass it's [I]whoop[/I] there go those abilities, never to be seen again. Gamist as hell, I admit, but having certain things (for all classes) be available only to single-class characters really serves to chop down on multi-classing shenanigans. * - and some Fighter-adjacents, as long as the character only has one class. Knocking an enemy prone instead of doing damage can be huge. It pretty much has to spend the next round getting up (if it can), meanwhile you can either keep it prone or whale on it. If these work as ability-plus-damage then those upthread concerned about the return of spiked-chain foolishness have a valid point. A full-martial party would, I think, be a rather uncommon sight. And, not many of these abilities would stack; slowing being the most obvious one, and if there's a weakening (that is to say, temporary Strength-reducing) ability that would be another. [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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