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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Chaosmancer" data-source="post: 8992054" data-attributes="member: 6801228"><p>You can say it but A) The Vast Majority of people don't want it and B) WoTC isn't going to do it. </p><p></p><p>Very, very few people actually have problems with the buffs and power given to casters EXCEPT in the realm that Fighter's haven't been given similar treatment. And again, I have to ask, why is it so hard to buff fighters? Why, if given the choice between "nerf everything in the entire game" or "buff fighters" is the more acceptable solution to nerf everything?</p><p></p><p></p><p></p><p>Check the list, already there. </p><p></p><p></p><p></p><p>But that isn't how the game works, you never have a multi-class that says "well, you don't REALLY get to multiclass." </p><p></p><p>And frankly, instead of creating a precedent that only some classes can actually be multi-classed.... they can just keep doing what they have done for the entire life of 5e and just not let these things stack. It is a perfectly fine solution. </p><p></p><p></p><p></p><p>Wrong, that is your houserule. They have to spend half their movement to get up, and don't trigger any opportunity attacks in the process. So, you knock them prone, they get up and whale on you, you knock them prone again... who wins that fight? The person who can actually deal damage. </p><p></p><p>Again, you have to know what the actual rules are if you are going to accurately discuss them. </p><p></p><p></p><p></p><p>And a full martial party SHOULDN'T be more rare than an all-caster party. That is another sign that there are serious imbalances in the game. A party of all casters is perfectly viable as is, with no multi-class. An all martial party feels weird and under-powered.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8992054, member: 6801228"] You can say it but A) The Vast Majority of people don't want it and B) WoTC isn't going to do it. Very, very few people actually have problems with the buffs and power given to casters EXCEPT in the realm that Fighter's haven't been given similar treatment. And again, I have to ask, why is it so hard to buff fighters? Why, if given the choice between "nerf everything in the entire game" or "buff fighters" is the more acceptable solution to nerf everything? Check the list, already there. But that isn't how the game works, you never have a multi-class that says "well, you don't REALLY get to multiclass." And frankly, instead of creating a precedent that only some classes can actually be multi-classed.... they can just keep doing what they have done for the entire life of 5e and just not let these things stack. It is a perfectly fine solution. Wrong, that is your houserule. They have to spend half their movement to get up, and don't trigger any opportunity attacks in the process. So, you knock them prone, they get up and whale on you, you knock them prone again... who wins that fight? The person who can actually deal damage. Again, you have to know what the actual rules are if you are going to accurately discuss them. And a full martial party SHOULDN'T be more rare than an all-caster party. That is another sign that there are serious imbalances in the game. A party of all casters is perfectly viable as is, with no multi-class. An all martial party feels weird and under-powered. [/QUOTE]
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