Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Weapons Table Shows 'Mastery' Traits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8992075" data-attributes="member: 6801228"><p>Okay, I'm still missing what paladin smite rules have to do with this, but I don't actually like those. I am fine with it being once per turn instead of every attack, but I actually want them to additionally be able to use the bonus action smites (and find that, compared to the raw damage of the non-action Divine Smite, the bonus action spells are a little on the weak side) on the same turn as the Divine Smite. </p><p></p><p>But the limitations of not allowing a Fighter to stack slow effects has NOTHING to do with preventing multi-class cheese or the paladin's nova ability. It has to do with not allowing a character to simply declare victory in every single fight with an easily accessible combo. As mentioned, the Longbow alone already can cause the same effect, it was simply that the Rogue or the Mobile feat was the best way to achieve that complete immunity from enemy action in the same way that just simply having a longbow under these rules would have. </p><p></p><p>And I imagine most of the fighter mastery abilities will activate on every single attack, it is just specific abilities that will work exactly like similar abilities will work. Because as much as I want the fighter to do cool and epic things, I don't want ANYONE to be able to at-will lockdown a target who then has no chance of escape until their hp hits zero or the PC gets unlucky and misses enough times.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8992075, member: 6801228"] Okay, I'm still missing what paladin smite rules have to do with this, but I don't actually like those. I am fine with it being once per turn instead of every attack, but I actually want them to additionally be able to use the bonus action smites (and find that, compared to the raw damage of the non-action Divine Smite, the bonus action spells are a little on the weak side) on the same turn as the Divine Smite. But the limitations of not allowing a Fighter to stack slow effects has NOTHING to do with preventing multi-class cheese or the paladin's nova ability. It has to do with not allowing a character to simply declare victory in every single fight with an easily accessible combo. As mentioned, the Longbow alone already can cause the same effect, it was simply that the Rogue or the Mobile feat was the best way to achieve that complete immunity from enemy action in the same way that just simply having a longbow under these rules would have. And I imagine most of the fighter mastery abilities will activate on every single attack, it is just specific abilities that will work exactly like similar abilities will work. Because as much as I want the fighter to do cool and epic things, I don't want ANYONE to be able to at-will lockdown a target who then has no chance of escape until their hp hits zero or the PC gets unlucky and misses enough times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Weapons Table Shows 'Mastery' Traits
Top