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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Pauln6" data-source="post: 8992088" data-attributes="member: 6777422"><p>I admit, I can't really assess paladin smite spells because I have only seen them used perhaps twice. Limiting paladin smite crit damage has been more of an issue in our campaign. Also, I can see that limiting paladin actions in the same round might help keep a lid on the 5 minute work day for a class that would be perfectly functional and solid without them. </p><p></p><p>But I agree on both counts: weapon mastery should be at will but should not stack. If they want to add additional abilities when scoring a crit or something, that might be cool but someone who can't stand up from prone either have their movement reduced to 0 or is incapacitated. I don't see any need to complicate fights with multiple monsters with stuff that needs to be tracked in a fight.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8992088, member: 6777422"] I admit, I can't really assess paladin smite spells because I have only seen them used perhaps twice. Limiting paladin smite crit damage has been more of an issue in our campaign. Also, I can see that limiting paladin actions in the same round might help keep a lid on the 5 minute work day for a class that would be perfectly functional and solid without them. But I agree on both counts: weapon mastery should be at will but should not stack. If they want to add additional abilities when scoring a crit or something, that might be cool but someone who can't stand up from prone either have their movement reduced to 0 or is incapacitated. I don't see any need to complicate fights with multiple monsters with stuff that needs to be tracked in a fight. [/QUOTE]
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New One D&D Weapons Table Shows 'Mastery' Traits
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