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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Chaosmancer" data-source="post: 8992264" data-attributes="member: 6801228"><p>Well, it is pretty simple. The spell smites always do less damage than non-spell smites, and add a rider effect that in theory makes up for the smaller damage. However, spell-less smites take no action, and spell smites take a bonus action to activate, increasing the cost of using them. In my opinion, that keeps them imbalanced (they have been improved since they can now be activated after the hit, like the spell-less smites) because no action and more damage is better than less damage, action cost, and a saving throw versus an effect. </p><p></p><p>The crit damage doesn't bother me too much, because the person who never smites unless they crit is just doing normal damage all the time. </p><p></p><p>The limit does prevent them from burning two spell slots a turn, and can help with the 5-min workday, but sometimes I think it is okay to let people burn multiple resources a turn. </p><p></p><p></p><p></p><p>Something on a crit would be nice. The reason the crusher feat was awesome was having the at-will utility and the critical awesomeness</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8992264, member: 6801228"] Well, it is pretty simple. The spell smites always do less damage than non-spell smites, and add a rider effect that in theory makes up for the smaller damage. However, spell-less smites take no action, and spell smites take a bonus action to activate, increasing the cost of using them. In my opinion, that keeps them imbalanced (they have been improved since they can now be activated after the hit, like the spell-less smites) because no action and more damage is better than less damage, action cost, and a saving throw versus an effect. The crit damage doesn't bother me too much, because the person who never smites unless they crit is just doing normal damage all the time. The limit does prevent them from burning two spell slots a turn, and can help with the 5-min workday, but sometimes I think it is okay to let people burn multiple resources a turn. Something on a crit would be nice. The reason the crusher feat was awesome was having the at-will utility and the critical awesomeness [/QUOTE]
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