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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Lanefan" data-source="post: 8992310" data-attributes="member: 29398"><p>Multi-classing into a class - any class - should IMO never provide all the same benefits and features available to a single-class, or at least not as easily or early.</p><p></p><p>Why?</p><p></p><p>To discourage dips based on nothing other than optimization, to discourage jack-of-all-trades characters (a group of specialists need to be more of a team than a group where each character can do a bit of everything), and to - very intentionally - make multiclassing just a bit less attractive. (and with all the classes and sub-classes the game has, odds are that pretty much any not-OP character concept already has a class ready-made to suit it)</p><p></p><p>My idea for the weapon mastery bit would keep them down for a full round at cost of doing any damage, i.e a change to how it works otherwise.</p><p></p><p>Given that in every survey anywhere Fighter remains the most-played class, how commonly-seen in the wild are all-caster parties?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8992310, member: 29398"] Multi-classing into a class - any class - should IMO never provide all the same benefits and features available to a single-class, or at least not as easily or early. Why? To discourage dips based on nothing other than optimization, to discourage jack-of-all-trades characters (a group of specialists need to be more of a team than a group where each character can do a bit of everything), and to - very intentionally - make multiclassing just a bit less attractive. (and with all the classes and sub-classes the game has, odds are that pretty much any not-OP character concept already has a class ready-made to suit it) My idea for the weapon mastery bit would keep them down for a full round at cost of doing any damage, i.e a change to how it works otherwise. Given that in every survey anywhere Fighter remains the most-played class, how commonly-seen in the wild are all-caster parties? [/QUOTE]
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