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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="CleverNickName" data-source="post: 8992328" data-attributes="member: 50987"><p>I read that last paragraph in Conan the Barbarian's voice.</p><p></p><p>"Conan, what is best in Multiclassing?"</p><p>"To discourage dips based on nothing other than optimization. To discourage jack-of-all-trades characters..."</p><p></p><p>Seriously though, I agree. The only time anyone ever multiclasses their character, it's so that they can bypass a built-in restriction of their base class, or to compound an already powerful feature of their base class. But what other choice do players have? If you want to give your Fighter a little bit of magic, you have options...you can multiclass, sure, but you could also choose the Magic Initiate or Ritual Caster feat, go with the Eldritch Knight subclass, and/or dip a few levels of Warlock or whatever. But if you wanted to go the <em>opposite</em> direction and give your Wizard melee combat ability, you pretty much <em>have </em>to multiclass (or, more painfully, take multiple feats).</p><p></p><p>Personally, I would rather get rid of classes altogether. If we no longer care enough about niche protection to avoid cherry-picking and optimization, then let's bit the bullet and just get rid of classes. Replace them with feat trees or something, and be done with the whole mess. But that's a profoundly unpopular opinion 'round here.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8992328, member: 50987"] I read that last paragraph in Conan the Barbarian's voice. "Conan, what is best in Multiclassing?" "To discourage dips based on nothing other than optimization. To discourage jack-of-all-trades characters..." Seriously though, I agree. The only time anyone ever multiclasses their character, it's so that they can bypass a built-in restriction of their base class, or to compound an already powerful feature of their base class. But what other choice do players have? If you want to give your Fighter a little bit of magic, you have options...you can multiclass, sure, but you could also choose the Magic Initiate or Ritual Caster feat, go with the Eldritch Knight subclass, and/or dip a few levels of Warlock or whatever. But if you wanted to go the [I]opposite[/I] direction and give your Wizard melee combat ability, you pretty much [I]have [/I]to multiclass (or, more painfully, take multiple feats). Personally, I would rather get rid of classes altogether. If we no longer care enough about niche protection to avoid cherry-picking and optimization, then let's bit the bullet and just get rid of classes. Replace them with feat trees or something, and be done with the whole mess. But that's a profoundly unpopular opinion 'round here. [/QUOTE]
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