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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="tetrasodium" data-source="post: 8993322" data-attributes="member: 93670"><p>Even the "hopeless" min in 5e doesn't really <em>matter</em> in play. You almost need to go into "well Alice has nothing to help with $scenario but bob utterly trivializes it or it doesn't matter even if nobody is good at it because we have silly carry capacity whilre Chuck can passively find food/water & shelter for himself plus the rest of the group." The system went from bow wielding skeletons being a serious concern to most non-gish mid or high level caster unless they burn slots to (de)buff for them & most tankish types being terrified of certain things (touch attacks, x save, high ac monsters, brute type monsters, etc) over to "well... maybe <em>if</em> the gm does makes exploration a requirement with a doom clock or something <em>and </em>makes it so <em>only </em>the paladin can attempt to do it"</p><p></p><p>100% yes, that kind of thing repeats over & over again in 5e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> edit: A lot of the time things seem to be designed for what would be cool for a <a href="https://fanfiaddict.com/benders-top-litrpg-gamelit-progression-cultivation-reads/#:~:text=LitRPG%20is%20a%20sub%2Dgenre,GameLit%20are%20being%20used%20interchangeably." target="_blank">gamelit or litrpg</a> character rather than one that exists in a ttrpg</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8993322, member: 93670"] Even the "hopeless" min in 5e doesn't really [I]matter[/I] in play. You almost need to go into "well Alice has nothing to help with $scenario but bob utterly trivializes it or it doesn't matter even if nobody is good at it because we have silly carry capacity whilre Chuck can passively find food/water & shelter for himself plus the rest of the group." The system went from bow wielding skeletons being a serious concern to most non-gish mid or high level caster unless they burn slots to (de)buff for them & most tankish types being terrified of certain things (touch attacks, x save, high ac monsters, brute type monsters, etc) over to "well... maybe [I]if[/I] the gm does makes exploration a requirement with a doom clock or something [I]and [/I]makes it so [I]only [/I]the paladin can attempt to do it" 100% yes, that kind of thing repeats over & over again in 5e :( edit: A lot of the time things seem to be designed for what would be cool for a [URL='https://fanfiaddict.com/benders-top-litrpg-gamelit-progression-cultivation-reads/#:~:text=LitRPG%20is%20a%20sub%2Dgenre,GameLit%20are%20being%20used%20interchangeably.']gamelit or litrpg[/URL] character rather than one that exists in a ttrpg [/QUOTE]
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