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New One D&D Weapons Table Shows 'Mastery' Traits
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<blockquote data-quote="Chaosmancer" data-source="post: 8993337" data-attributes="member: 6801228"><p>I will never understand the thought process that goes behind "this game doesn't offer me the chance to utterly ruin my character for play and make myself worthless. It is a terrible game!" Especially since it often comes from people we all know would spot the bad options and avoid them completely. </p><p></p><p>No one plays DnD to fail. Well, okay, I've met someone who does, but he does it to troll other people he is playing with, not because he thinks that is the point. But other than him, I'm glad the game lends itself to avoiding trap options that will make the player unable to contribute. Those options shouldn't exist. </p><p></p><p>And if you feel the game is too easy, has no stakes, and is utterly trivialized... maybe remember the design standard. </p><p></p><p>The Monsters and traps were not designed for a party with Feats.</p><p>The Monsters and traps were not designed for a party with Magic Items.</p><p>The Monsters and traps were not designed for a party that Multi-classes. </p><p></p><p>So if you have a group that does all three, then you need to buff the monsters and create more dangerous encounters. You can bemoan that they never should have made that choice, but they did, and after you are no longer a new player learning how DnD works, you need to start accounting for those design decisions.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8993337, member: 6801228"] I will never understand the thought process that goes behind "this game doesn't offer me the chance to utterly ruin my character for play and make myself worthless. It is a terrible game!" Especially since it often comes from people we all know would spot the bad options and avoid them completely. No one plays DnD to fail. Well, okay, I've met someone who does, but he does it to troll other people he is playing with, not because he thinks that is the point. But other than him, I'm glad the game lends itself to avoiding trap options that will make the player unable to contribute. Those options shouldn't exist. And if you feel the game is too easy, has no stakes, and is utterly trivialized... maybe remember the design standard. The Monsters and traps were not designed for a party with Feats. The Monsters and traps were not designed for a party with Magic Items. The Monsters and traps were not designed for a party that Multi-classes. So if you have a group that does all three, then you need to buff the monsters and create more dangerous encounters. You can bemoan that they never should have made that choice, but they did, and after you are no longer a new player learning how DnD works, you need to start accounting for those design decisions. [/QUOTE]
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