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New OSR game free beta test ... MAGES & MONSTERS
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6232985" data-attributes="member: 5868"><p>Introducing the Beta test of a new fantasy roleplaying game ... <strong><em>MAGES & MONSTERS</em></strong>!</p><p></p><p><em><strong>MAGES & MONSTERS</strong></em> is a hybrid of Old School Renaissance retro-clone design and modern d20 mechanics created using the Open Gaming License. It is designed to evoke the nostalgic feel and streamlined play of classic RPG gaming with the simpler consistent mechanics and greater freedom of choice of modern game design. It is a complete game allowing 20 levels of campaign play.</p><p></p><p>You can download the complete rulebook in pdf from <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=977" target="_blank">EN World's download section</a> or from the <a href="https://sites.google.com/site/nonamepublishing/Home/products/mages-monsters" target="_blank">MAGES & MONSTERS page</a> at No Name Publishing's website.</p><p></p><p>Check it out, and give us some feedback in this thread! </p><p></p><p>-- Thanks, Olgar, <a href="https://sites.google.com/site/nonamepublishing/Home" target="_blank">No Name Publishing</a></p><p></p><p>Edit 27 DEC 2013: Documents in the downloads section are updated to Core Beta v1.2 and Expanded Alpha v0.6.</p><p>Edit 1 JAN 2014: Uploaded Core Beat v1.3 with a series of minor corrections.</p><p>Edit 6 JAN 2014: New adventure available -- link below.</p><p></p><p><u>More information about MAGES & MONSTERS:</u></p><p></p><p><strong>Q: How is M&M different from other OSR RPGs?</strong></p><p>A: M&M uses the classic OSR design basis of other retro-clones, but combines them with modern d20 mechanics. Compared to the classic basic, expert, or advanced fantasy RPG, you have more consistent mechanics (example: ascending Armor Class and higher-is-always-better rolling), simplified combat process and saving throws, fewer restrictions on races and classes, and greater choice and customization in class abilities. Compared to other d20-based games, you have a more streamlined game that doesn't overload players with choices and offers easier rules adjudication, simpler stat blocks, and easier adventure design for the Game Master. Plus, it's free!</p><p></p><p><strong>Q: Is the game complete?</strong></p><p>A: The rules set for 20 levels of play with races and classes that correspond to choices from the classic basic and expert games is all there in the Beta pdf. We are working on additional rule options, and will refine and finalize the rulebook based on the feedback we receive on the Beta version.</p><p></p><p><strong>Q: I see a reference to Expanded rules. What are they?</strong></p><p>A: We're working on a list of expanded choices and optional rules to allow you to easily adjust the game to your playstyle as well as to allow for a much wider range of options in races, classes, spells, and other features. Our goal is to give you as much, if not more, choice as you has with the advanced version of the classic fantasy RPG. We hope to have an Expanded rules document available in a month or two, with racial choices like the half-elf, half-orc, gnome, redcap, and lizardfolk, and classes like the animagus, warden, templar, illusionist, skald, and beastmaster. The <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=981" target="_blank">Alpha test version of the Expanded Rules</a> is now available if you're like to try out the additional races and classes as part of your playtest.</p><p></p><p><strong>Q: Where's the art?</strong></p><p>A: We try to keep things pretty simple here at NNP, and our AFATT* philosophy means we don't have an art or layout budget. There are lots of good OSR games out there that have great artwork if that's what most interests you.</p><p></p><p><strong>Q: Will hard copy books be available?</strong></p><p>A: Our AFATT philosophy will ensure we continue to provide free pdf distribution of whatever we produce. We might consider making hard copies available, for a price ... but that would require an art and layout budget and some expertise we really don't have in house. So ... never say never; we'll see how this initial Beta is received.</p><p></p><p><strong>Q: How about an adventure or two to support the playtest?</strong></p><p>A: Glad you asked! We've converted Raiders of Oakhurst Reloaded to M&M stats and it is available as a<a href="https://sites.google.com/site/nonamepublishing/Home/products/mages-monsters/mages-monsters-adventures" target="_blank"> free pdf download</a> from the NNP website to support playtesting. We;ve also just released a sequel to that adventure for character levels 5-7: <em><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=982" target="_blank">The Desolation of Oakhurst</a></em>, available for download right here at EN World.</p><p></p><p><span style="font-size: 9px">*All Free, All The Time</span></p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6232985, member: 5868"] Introducing the Beta test of a new fantasy roleplaying game ... [B][I]MAGES & MONSTERS[/I][/B]! [I][B]MAGES & MONSTERS[/B][/I] is a hybrid of Old School Renaissance retro-clone design and modern d20 mechanics created using the Open Gaming License. It is designed to evoke the nostalgic feel and streamlined play of classic RPG gaming with the simpler consistent mechanics and greater freedom of choice of modern game design. It is a complete game allowing 20 levels of campaign play. You can download the complete rulebook in pdf from [URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=977"]EN World's download section[/URL] or from the [URL="https://sites.google.com/site/nonamepublishing/Home/products/mages-monsters"]MAGES & MONSTERS page[/URL] at No Name Publishing's website. Check it out, and give us some feedback in this thread! -- Thanks, Olgar, [URL="https://sites.google.com/site/nonamepublishing/Home"]No Name Publishing[/URL] Edit 27 DEC 2013: Documents in the downloads section are updated to Core Beta v1.2 and Expanded Alpha v0.6. Edit 1 JAN 2014: Uploaded Core Beat v1.3 with a series of minor corrections. Edit 6 JAN 2014: New adventure available -- link below. [U]More information about MAGES & MONSTERS:[/U] [B]Q: How is M&M different from other OSR RPGs?[/B] A: M&M uses the classic OSR design basis of other retro-clones, but combines them with modern d20 mechanics. Compared to the classic basic, expert, or advanced fantasy RPG, you have more consistent mechanics (example: ascending Armor Class and higher-is-always-better rolling), simplified combat process and saving throws, fewer restrictions on races and classes, and greater choice and customization in class abilities. Compared to other d20-based games, you have a more streamlined game that doesn't overload players with choices and offers easier rules adjudication, simpler stat blocks, and easier adventure design for the Game Master. Plus, it's free! [B]Q: Is the game complete?[/B] A: The rules set for 20 levels of play with races and classes that correspond to choices from the classic basic and expert games is all there in the Beta pdf. We are working on additional rule options, and will refine and finalize the rulebook based on the feedback we receive on the Beta version. [B]Q: I see a reference to Expanded rules. What are they?[/B] A: We're working on a list of expanded choices and optional rules to allow you to easily adjust the game to your playstyle as well as to allow for a much wider range of options in races, classes, spells, and other features. Our goal is to give you as much, if not more, choice as you has with the advanced version of the classic fantasy RPG. We hope to have an Expanded rules document available in a month or two, with racial choices like the half-elf, half-orc, gnome, redcap, and lizardfolk, and classes like the animagus, warden, templar, illusionist, skald, and beastmaster. The [URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=981"]Alpha test version of the Expanded Rules[/URL] is now available if you're like to try out the additional races and classes as part of your playtest. [B]Q: Where's the art?[/B] A: We try to keep things pretty simple here at NNP, and our AFATT* philosophy means we don't have an art or layout budget. There are lots of good OSR games out there that have great artwork if that's what most interests you. [B]Q: Will hard copy books be available?[/B] A: Our AFATT philosophy will ensure we continue to provide free pdf distribution of whatever we produce. We might consider making hard copies available, for a price ... but that would require an art and layout budget and some expertise we really don't have in house. So ... never say never; we'll see how this initial Beta is received. [B]Q: How about an adventure or two to support the playtest?[/B] A: Glad you asked! We've converted Raiders of Oakhurst Reloaded to M&M stats and it is available as a[URL="https://sites.google.com/site/nonamepublishing/Home/products/mages-monsters/mages-monsters-adventures"] free pdf download[/URL] from the NNP website to support playtesting. We;ve also just released a sequel to that adventure for character levels 5-7: [I][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=982"]The Desolation of Oakhurst[/URL][/I], available for download right here at EN World. [SIZE=1]*All Free, All The Time[/SIZE] [/QUOTE]
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