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New OSR game free beta test ... MAGES & MONSTERS
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6233192" data-attributes="member: 5868"><p>That's part of what I'd like more playtest feedback on. From my view it seems to work, since the ACs do not scale much -- PCs should be hitting at a higher probability by late levels. Hit points are up, but the weapon proficiency allows the PC to deal more damage as proficiencies increase. Thus far it looks like that keeps combat quick even at higher levels (and also provides a mechanic to allow martial characters to do more damage and keep them closer to spellcasters, which damage dealing scales pretty well). I suspect that some of the monsters still need further adustment, though -- I keep finding fiddly bits to adjust.</p><p></p><p>Absolute compatibility with other OSR products was not the goal, but "minimal adjustment" was. Had I aimed for complete compatibility I would have either completely replicated another approach -- not much fun there -- or ended up with a lot of the power creep problems that affect full-on d20, which I also wanted to avoid. It's pretty quick to adjust low-level monsters (under 10 HD) on the fly simply by "flipping" their AC and doing a quick save conversion; higher HD monsters take a bit more judgment, though, to bring down AC and attack values. I plan to eventually share that process once I'm comfortable it is right. I think it's pretty close at this point, but something always needs tweaking.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6233192, member: 5868"] That's part of what I'd like more playtest feedback on. From my view it seems to work, since the ACs do not scale much -- PCs should be hitting at a higher probability by late levels. Hit points are up, but the weapon proficiency allows the PC to deal more damage as proficiencies increase. Thus far it looks like that keeps combat quick even at higher levels (and also provides a mechanic to allow martial characters to do more damage and keep them closer to spellcasters, which damage dealing scales pretty well). I suspect that some of the monsters still need further adustment, though -- I keep finding fiddly bits to adjust. Absolute compatibility with other OSR products was not the goal, but "minimal adjustment" was. Had I aimed for complete compatibility I would have either completely replicated another approach -- not much fun there -- or ended up with a lot of the power creep problems that affect full-on d20, which I also wanted to avoid. It's pretty quick to adjust low-level monsters (under 10 HD) on the fly simply by "flipping" their AC and doing a quick save conversion; higher HD monsters take a bit more judgment, though, to bring down AC and attack values. I plan to eventually share that process once I'm comfortable it is right. I think it's pretty close at this point, but something always needs tweaking. [/QUOTE]
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